After a few space battles and some simulated scenarios, we are considering dropping the combination of macrobatteries in one salvo. Mostly, because the combination of macrobatteries seems to have put lances out of a job. Secondly, because it makes the broadside power of a cruiser redundant. As the rules are, a sword with two sunsears seems so much better armed then a classical Dauntless with a lance/macrobattery broadside combination, and this feels to me, well, wrong. A light cruiser is supposed to pack much more of an oomph.
But what are the consequences? Obviously, it would make STR3 and STR4 macrobatteries far weaker, as they will need an appreciable part of their STR just to get through the armor (not to mention the voidshield). This means armour really start to have a meaning, as STR3 and STR4 batteries will be great to strip shields and to do damage to lightly armoured ships, but won't do much against heavier ships. What will be the result for NPC ships?
The rule as it stands feels unbalancing. But will changing it unbalance more?
Friedrich van Riebeeck, Navigator Primus, Heart of the Void