Hallo there,
I’d need a bit of advice for my campaign’s next steps and I’m sure you can help me, like you always do.
Forgive the long post: for a quicker reading, all my questions are at section 3.
1 - Introduction
In yesterday’s session, my group had to go down into Nova Castilla’s underhive: when they met a crossroads, they chose to neglect the «right path» markings they found and took willingly the «wrong» way, «just to see what’s there».
Despite the constant whispers, quick shadows and light steps their characters heard or saw, my players were determined to ignore these repeated warning signals, entered an endless dark alley and then wanted to reach the ruins of a tall dome they saw farther on.
The session ended with them at the foot of the dome’s stairs.
Fine enough, both I and they are having a lot of fun with this detour and I’m more than glad to indulge their thirst for adventure. Nonetheless, as they ignored every warning I gave them, I think it is the right time to introduce the Space Skavens I kept for emergencies: bringing in hysteric and psychotic biped rodents who talk in short, high-pitched, over-the-top sentences like «kill, kill, kill», «die human thing/human slave», «humans tastier than sunflower seeds» helps to play down the atmosphere and prevents players from taking things (and/or themselves) too seriously, which is the way we like to play.
Moreover, this could as well open a new scenario for me, allowing me to combine a couple of dead threads I put aside: yet, as stated above, I’d need a bit of advice.
2 - Setting (what the group is doing and will be doing)
The acolytes have been tasked with securing Nova Castilla’s Library of Knowing to the Inquisition, it doesn’t matter how. They chose to ally with a noble family and this will lead them to uncover the Beast House’s network on the planet (they’re still unaware of this): the head of Fenksworld’s Beast Houses is the planetary governor, a renown hunter himself, who (and whose family) at the end will be «dismissed». This way the allied family will be given the governorship and, as arranged in exchange for their promotion, they will hand over the Library to the Inquisition.
Yet Nova Castilla and Fenksworld have an ongoing problem: the Pilgrims of Hayte, who are from time to time blowing up bombs in the hive. Six years ago they managed to make a whole hive collapse (there’s no official explanation yet for that downfall) and now they are trying to do the same with Nova Castilla: nobody knows they exist on the planet, let alone they’re the bombers and the culprits of the hive’s collapse.
So, I was desperately looking for a better hook to introduce them than the usual «the inquisitor orders you to investigate about the Pilgrims of Hayte» and I think the Skaven could be the missing link: in fact, should they cooperate with the Pilgrims of Hayte, this could be the chance to join the ends I was looking for. By the way, they’d be the ideal bombers, for they can move in the smaller passages without being noticed.
Therefore, this detour could allow me to have my players facing the Skaven (just a handful of them) for the first time: when they’ll have dealed with them, under the dome the players will find one of their arsenals, filled with bomb components, and start getting the clues that, over the next adventures, should then get them to the Pilgrims.
3 - Questions
Yet, as I wrote above, I’m unsure about a handful of things: of course I can arrange everything as I want, nevertheless I’d wish there is as much likelihood and accuracy to the setting as possibile.
So, here are the doubts I have at the moment:
3.1 - In your opinion, could the Skaven cooperate with the Pilgrims of Hayte?
3.2 - What would induce them to cooperate with the Pilgrims? The mere hate for the lesser race mankind is?
3.3 - In the fantasy setting, the Skaven god is the Horned rat: are there similarities between him and any of the Chaos gods? Too bad reading the Lexicanum wasn’t helpful on this matter.
3.4 - What could a suitable Chaos god for the Skaven be? I was used to think they were somehow tied to Nurgle, yet by reading the Lexicanum I had to change my mind.
3.5 - As I got it, the Pilgrims are better served «Chaos undivided»: but what is the ideal gods’ ranking among them? Surely Khorne comes first, followed ex aequo by Tzeentch and Slaanesh: far, far away comes Nurgle, almost shunned. Am I right?
Thank you in advance for whatever piece of advice you’ll be giving!
