Okay, so I'm going to be playing my first game of Deathwatch Tuesday. Now, a little to my personal chagrin, we're not playing the actual Deathwatch but instead, the whole party shall be from one chapter and we shall be scouts (which will be nice since we won't be indestructable hunks of ceramite).
Since we're not the Deathwatch, the players have to decide on a chapter we can all agree on. Rather than try to find one that fits, we decided to come up with one.
As the most knowledgeable person in the group (barring, perhaps, the GM), the task fell to me to elaborate upon a basic idea we came up with. I'm drawing blank after blank on what I can do to really make this chapter a unique and characterful entity in the Imperium however, so I turn to the forums in hopes that you may be able to help.
Without further adieu, the premise of the Iron Guard:
The Iron Guard are a chapter that recruits solely from Imperial Navy Battlefleets. They have a special connection with the void and often feel strange on solid ground. They are specialists in boarding actions and have one of the largest fleets of any chapter. As voidfarers, they have a special dependence on the Mechanicum and the Techmarines they train. As such they have a closer relation with them than other chapters.
Aside from that, I was trying to work in a close relationship with Explorator bands without making them super-skitarii. Also, I don't know how to fit Librarians into their chapter. Tied to the AM, they seem like they would take a back seat, but I'd prefer a way of fitting them in the active roles of the chapter.