In the touring style I don't think you're meant to get beyond the mythos cards of whatever expansion you are using.
MH new preview is up
right. It makes however a fun and very immersive (though difficult) game :-))
I think there will be ten more Innsmouth Look cards. 1 will be "You are a Deep One. Ia! Ia! Cthulhu Ftaghn!" Two will hit you in the sanity, two will his you in the Stamina and five will be "no fish here, pal!"
Veet said:
In the touring style I don't think you're meant to get beyond the mythos cards of whatever expansion you are using.
Then there's not even a point in putting the KIY Mythos cards on top of the base game ones. Hmmm, less cards to shuffle...I think I'm going to try the Touring performance next
Jake yet again said:
"no fish here, pal!"
I really hope they use that exact phrase.
Both MH and CotDP revised are shipping now. Which is good. Hopefull the ship won't have any trouble while crossing the ocean ::laughter::
(and sorry in case this have already been pointed out elsewhere, I'm back from a short vacation and skimming the threads)
Sorry Julia. I think two people already made Dagon jokes.
Tibs said:
Sorry Julia. I think two people already made Dagon jokes.
::sunking into the ocean::
But anyway, if I'm the third in line, then the "news" are not so new! Less time to wait!
Julia said:
Tibs said:
Sorry Julia. I think two people already made Dagon jokes.
::sunking into the ocean::
You know you play too much Arkham when...
Your stream of consciousness always associates boats or ships with Innsmouth.
Time to turn this into a new thread.
Tibs said:
Sorry Julia. I think two people already made Dagon jokes.
Oh, R'lyeh?
Ia! R'lyeh!
Jedit said:
Tibs said:
Sorry Julia. I think two people already made Dagon jokes.
Oh, R'lyeh?
Ia! R'lyeh!
Rofl!
(;,
While I am excited about the incipient release of MH upon closer examination of the contents I am a BIT disappointed that there are no new items or spells in this expansion. I love loot!
Granted with the base +DH + KiY I'll get some use out of it - I'll probably pick up IH and the new CotDP as well at some point.
But I've been thinking - I've barely scratched the surface of the location cards in the base game as it is. And they are usually neutral or detrimental. I've never had a church encounter - or police station, etc. I just wish these were visited more (and that there was a REASON to do so) - I could probably play the game without even unpacking these decks. Without clues appearing there or a special ability to utilize - why would you?
Unrelated question - is it possible to play and win expansions (or expansion combos) with lower number of investigators? I've been viewing Tibs's excellent stats and I don't belive it's possible - at least not without progressing to final battle. My group is 3 players in size. Perhaps the expansions should list players as 5-8? I speculate that running multiple expansions this would DEFINITELY be the case.
Arkham Horror likes to think that it scales with different investigator numbers. This is largely true, so long as you don't mind an almost guaranteed final combat when you have significantly few investigators.
You're using three investigators? I might recommend playing with zero expansion boards. Then add one investigator per board expansion added.
Tibs said:
You're using three investigators? I might recommend playing with zero expansion boards. Then add one investigator per board expansion added.
Looking at the stats with 3 players vs Dunwich it's a 50% victory rate - small numbers mind.
And of the victories 50% by seals.
I don't think it makes much sense to calculate with 2+ expansions - the numbers are too small for stats.
But basically it seems at best I have to play base + one expansion.
Thanks for the suggestion Tibs.
Nameless1 said:
Unrelated question - is it possible to play and win expansions (or expansion combos) with lower number of investigators? I've been viewing Tibs's excellent stats and I don't belive it's possible - at least not without progressing to final battle. My group is 3 players in size. Perhaps the expansions should list players as 5-8? I speculate that running multiple expansions this would DEFINITELY be the case.
Yes. I can get sealing victories a decent amount of times using all expansion boards (except Kingsport) and three random investigators. Although it's significantly easier for me to pull off with four investigators, I like only controlling three. It's difficult though, and I tended to play expansion boards with four investigators until I really understood their mechanics and how to pull them off with three.
Avi_dreader said:
Avi when you say all expansion boards do you mean all simultaneously or do you mean each individually with the base?
And when you mean age 4 with 3 investigators I'm guessing you and Tibs mean that one player runs 2 investigators?
Nameless1 said:
Avi_dreader said:
Avi when you say all expansion boards do you mean all simultaneously or do you mean each individually with the base?
And when you mean age 4 with 3 investigators I'm guessing you and Tibs mean that one player runs 2 investigators?
All simultaneously.
Yeah, I usually play 3 investigators solo, when I play with a friend, we usually play two each. If there's three or more people then everyone only gets one investigator.
Avi_dreader said:
Yeah, I usually play 3 investigators solo, when I play with a friend, we usually play two each. If there's three or more people then everyone only gets one investigator.
Seriously? Base + DH + IH, with 3 investigators and you usually win by seals? I'm impressed!
Wish I could have that record with just the base!
Nameless1 said:
Avi_dreader said:
Yeah, I usually play 3 investigators solo, when I play with a friend, we usually play two each. If there's three or more people then everyone only gets one investigator.
Seriously? Base + DH + IH, with 3 investigators and you usually win by seals? I'm impressed!
Wish I could have that record with just the base!
It really depends how you shuffle the Mythos deck. Clearly my shuffling isn't up to par when I draw 6/10 Witch House gate spawns with clues piling on the Black Cave. Some games you will see no threat to the amount of gates in the other board locations, others for sure. Also, if you draw a lot of moon symbol monsters or plus ones, you probably won't see many vortices being hit.
Shuffle well. I read online that the best chance for the randomization of a deck is to take it and make a lot of small piles of cards, randomly dealing to each pile. Then stack these little piles. I'm using this method now because
a) It doesn't ruin cards (mine are not sleeved)
b) It really does randomize everything.
Nameless1 said:
Avi_dreader said:
Yeah, I usually play 3 investigators solo, when I play with a friend, we usually play two each. If there's three or more people then everyone only gets one investigator.
Seriously? Base + DH + IH, with 3 investigators and you usually win by seals? I'm impressed!
Wish I could have that record with just the base!
::Laughter:: with just the base game you can get a nearly flawless win record if you know how to manipulate the game. Maybe not always with one investigator (unless it's a good investigator), but almost always with two or more.
Tox said:
Shuffle well. I read online that the best chance for the randomization of a deck is to take it and make a lot of small piles of cards, randomly dealing to each pile. Then stack these little piles. I'm using this method now because
a) It doesn't ruin cards (mine are not sleeved)
b) It really does randomize everything.
For Mythos and Gate I occasionally do the following:
1) Deal the deck randomly into 9 piles.
2) Shuffle each individual pile.
3) Randomly pick a pile, then randomly choose another and shuffle them together.
4) Keep random selection& shuffling until all piles are back into one deck.
I had to do this after finding that my shuffling skills sucked after shuffling a newly opened (and sorted) deck.