Warning: Thread hijack in progress. Land this thread in Cuba!
Avi_dreader said:
Opposed to whenever a gate closes (because by then a player can already have dumped his power to seal it).
Are you sure about that? This is page 17 of the rulebook:
"To seal a gate using Clue
tokens, a player must:
1. Succeed at his roll to close
the gate.
2. Spend 5 Clue tokens.
3. Claim the gate marker as a
gate trophy.
4. Take 1 elder sign token
from the pile of unused tokens
and place it on the location
where the gate was sealed."
If a Reckoning card had to be drawn whenever a gate closed, it wouldn't be hard to specify that it is drawn between Steps 1 and 2.
On page 18:
"SEALING GATES
If an investigator successfully closes a gate, he may
immediately spend five Clue tokens to permanently seal
it."
The language here implies that you can't spend Power/Clue tokens before closing the gate. Of course, it says that you can seal the gate "immediately" after closing it, which may be construed to imply that nothing can happen between closing the gate and sealing it. But that can be dealt with easily with a house rule like "A Reckoning card must be drawn after a gate closes, but before it is sealed."
It seems like either trigger effect would work fine: an attempt to close a gate, or a gate closing