Ship critical hits

By Sybaritic, in Rogue Trader

I may just have missed it but it states in the rules that when you inflict a critical hit you roll 1d5 and compare to the chart. How do you then get the results on the chart higher than 5?

same way as normal, reduce hull integrity to 0 then all additional damage become critical damage.

thank you kindly

Wait I thought it was only 1d5 if it was a hit and run action.

Note that, unlike critical damage to characters, damage in excess of hull integrity is not cumulative. If you take damage 3 points in excess of hull integrity, you suffer critical result 3. If you then take another 5 points of damage, you take critical result 5, not 8.

@ Lord Steel. Yes, that too.

Crit from hit and run, or degrees of success on an attack roll = 1d5.

Crit from hull integrity going negative is equal to how much the ship went negative, which brings the pain with the higher numbered results.

Cheers,

- V.

Just found a funny, because i rechecked the crit chart.

If you do 12+ damage, you dont do any critical damage at all. (I know this makes no sense, its just my tabletop rules reading in process)

Since the amount of damage dictates the exact! critical result, you have to take a "Engines crippled" result, if you rolled/achieved 6 damage on a crippled ship.

BUT if you roll 11 you get the mighty "hulked or worse" result. What is missing is a little 11+ at the front of the chart (compared to the personal combat crits, where this "+" appears) to make any hits that deal 12+ damage have a result.

At least i havent found anything in the errata to claim differently.

While that's something worth fixing in subsequent printings, I sincerely hope FFG never feels the need to release official errata regarding 12+ critical results.

correction, 12 or more critical damage will still get you the plasma/warp drive explosions. the only reason that it is not listed for 12 plus is because things can't get any worse. you already destroyed their ship and possibly every thing near it. so simply treat a 12+ the same as an 11 or you will end up with a group that will argue with you over dumb technicalities.

Void_onion213 said:

correction, 12 or more critical damage will still get you the plasma/warp drive explosions. the only reason that it is not listed for 12 plus is because things can't get any worse. you already destroyed their ship and possibly every thing near it. so simply treat a 12+ the same as an 11 or you will end up with a group that will argue with you over dumb technicalities.

No this is a case of RAW vs RAI. In an RPG you always try to go RAI, in a tabletop you always go RAW. If this were 40k youd have a really funny battles (Cant kill a ship cause you keep rolling 12+ damage).

Its just a funny after all, everybody should be able to discern the real intent (RAI). Its just another example of bad proofreading in RPG products.

they really need to fix that, Hate to see what they do with Black Crusade in that manner.