The Titan question (and some other older threads on this forum) made me ponder some more about the use of ships versus planets. To simplify matters, let us first discuss the use of ships. There will be others, and we could use more modern concepts. The concepts of strategic and tactical use of airpower have been far further refined. But they should do for now.
- To start with there is the 'naval' blockade. Ships can blockade a planet and ensure no large amounts of cargo/people/troops enter or exit a planet. It will be hard if impossible to stop anyone entering/exiting a planet without smothering the Void around a planet with ships (of which a few should be carriers), but a steady patrol can stop most communications. Depending on the target planet, this can be quite pointless or devastating. A hive world needing constant food supplies would face starvation very soon and might be amenable to reason. A feudal world will be absolutely unimpressed (even if the few astromancers will be amazed at that odd new star in the skies).
- Then, there is the 'Strategic Air' scenario. This necessitates a ship to enter low orbit, from which it can rain down destruction on a vast scale. Cities, industry, army bases...all are viable targets. In this case, think of the Allied bombing campaigns against germany and Japan in WW II. A protracted campaign can inflict untold harm on any society, and especially civilised societes seem vulnerable. Bombing back Savage Orks to the stone age will be a bit tough. But making a Governor of a luscious civilised planet quail in fear might be quite a bit easier.
- Finally, there is the 'Tactical Air' question. A ship in low orbit bringing its devastating firepower to bear on a battlefield itself. Artillery is the God of War, and what gives more "oomph" then macrobatteries and lances? Problem here is of course, that devastating might not be limited to the enemy alone.
Now, how to rule all of this.
- The Naval Blockade: Basically, this depends on preventing getting stuff in and out of a planet. I suppose one ship can only guard one half of a planet at the same time, but if it flies in an orbit around earth it should be able to make the full circle around a planet in a number of hours (Low Earth Orbit is about 90 minutes in comparison). The crux here seems to be on detecting attempts to get in and out of the system. Quick fast shuttles making a run for it when a ship is on the other side of a planet should have a good chance, big lighters taking off might be easy targets. For an efficient blockade, two or more ships seem to be the best option. The biggest advantage for a Rogue Trader of a blockade is that it can be mounted at distances where he should be impervious to planet based defences. The problem is, as with all blockades and embargoes, that it normally takes a long time before its effects are felt.
- Strategic Bombardment: Now we get more violent. A lot more violent. I should probably mention that the first question here is a moral one, but luckily we are in the WH40k Universe here and we all know morals have been superseeded by Faith in the God-Emperor, just as the only good rebel/heretic/xenos is a dead one. So, we can happily go on with the technicalities, knowing that consigning millions or more to a fiery oblivion is a virtuous act if it serves the Imperium of Man. And killing millions is certainly a possibility here. According to the rules in BFK, we talk off utter annihilation within square kilometres. One ship in low planet orbit sailing by can map out its targets and give each a taste of lance and macrobattery fire as it passes...or worse, enter stationary orbit and rip half a continent apart, carefully working over the ground knocking out any big enough target to warrant attention. Obviously, civilised systems will have defenses against such a threat, so we will might see an interesting fight between the defenses and the space ships, just as we have the real world duels between air defences and air power. Here we have fighter and bomber aircraft attacking the ships, planet based missile silos unleashing their torpedos and well dug in lance and battery weapons hammering at shield and hulls, while at the same time the ships (and their ordinance) try to knock out the defences, jam, disrupt, feint....the possibilities are endless.
- Tactical Support: This is quite a bit more difficult. If it doesn't really matter that you miss a Hive Spire during your Strategic bombardments (hell, the idea is bringing destruction), missing your foes in a battle can be a serious problem. Especially as you hit your own troops at the same moment. The rules in BFK give an interesting start here, and I dug in my library to get some interesting rules from Epic Armageddon as well. Different system, I know, but I see no reason not to use it as an inspiration. Interestingly enough, you can use ships weapons in Epic battles, even if they are less all destrcutive there then they are in RT. Bascily, a ship can launch a predermined macrobattery barrage (you have to announce before the battle where and how it will land...I see the logic of a ship cresting the planets horizon, augur arrays scanning the ground and fire control plotting the barrage), launch a preplanned assault from space (again, lots of plotting to be done) and use its lances for 'pin point' attacks (who happen to be Titan killers by the way). I specifically like the preplanning of the battery fire and the assaults. It gives a very Imperial rigidity to warfare and allows for interesting planning and enormous **** ups ('My Lord Captain! The enemy retreated and we took the hill. The victory is ours! What did you say my Lord Captain? Retreat...yes...but...ooh Nooo").
All in all, ships versus planets give a load of interesting game possibilities. As most of the aspects mentioned here can give epic RP moments. Are you capable of breaking the will of the defending oligarchs after you have destroyed their Orbital defence stations? Do you succeed in your commando raid on the main Augur array coordinating the torpedo and lance batteries of Retzivan VII? Can you draw in that ork advance on the preplanned killing zones? And will they notice the hidden transponders guiding your Arc Light mission?
Friedrich van Riebeeck, Navigator Primus, Heart of the Void
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