The Knight Problem

By torgock2, in Talisman

Velhart said:

That's a very good armor then, for 2th edition ! sorpresa.gif

I hope it will cost a lot of money..

So.. there is a chance that we see this armor for 4th R edition in the City expansion..?

If I remember it was 6g. Actually, one thing to be said about a new city expansion would be that it should give you more things to spend the vast ammount of gold you can accumulate in 4th edition on. And it is a vast ammount; what with the three bag of gold cards you can get in the Dungeon. And a spell that gives you gold. And Miser Dragons. About the only thing you can really save up for at the moment is that card where you can train up your strength or craft for 3 gold apiece (if I remember rightly).

What I would hope for is enchantment cards that you can purchase on weapons and armour to make them more effective. The original 2nd edition city was fun but the rules really were a convoluted mess. I'm sure FFG would produce something that is properly playtested and at least somewhat balanced.

vandimar77 said:

If I remember it was 6g. Actually, one thing to be said about a new city expansion would be that it should give you more things to spend the vast ammount of gold you can accumulate in 4th edition on. And it is a vast ammount; what with the three bag of gold cards you can get in the Dungeon. And a spell that gives you gold. And Miser Dragons. About the only thing you can really save up for at the moment is that card where you can train up your strength or craft for 3 gold apiece (if I remember rightly).

Yep, there is an over-abundance of Gold in most games and nothing to use it on. Gypsy won today with 11 Gold on hand. That's after she bought a Mule and a couple Spells off the Sorcerer over the game. And really, losing all that Gold would've meant nothing, Fool's Gold or Raiders (as written, which is the same) are pretty pointless cards. Heck, the Merchant has drawn FG on the first turn and still won the game.

The Cave expansion...

BanditsTreasure.jpg GoldMine.jpg

Mineral.jpg hazard.jpg

corazon.gif

vandimar77 said:

Velhart said:

That's a very good armor then, for 2th edition ! sorpresa.gif

I hope it will cost a lot of money..

So.. there is a chance that we see this armor for 4th R edition in the City expansion..?

If I remember it was 6g. Actually, one thing to be said about a new city expansion would be that it should give you more things to spend the vast ammount of gold you can accumulate in 4th edition on. And it is a vast ammount; what with the three bag of gold cards you can get in the Dungeon. And a spell that gives you gold. And Miser Dragons. About the only thing you can really save up for at the moment is that card where you can train up your strength or craft for 3 gold apiece (if I remember rightly).

What I would hope for is enchantment cards that you can purchase on weapons and armour to make them more effective. The original 2nd edition city was fun but the rules really were a convoluted mess. I'm sure FFG would produce something that is properly playtested and at least somewhat balanced.

I hope too, that FFG will make more purchase cards or other cards, where you can spend your gold on..

Or more shops where you can buy spells, or potions like( potion of strength etc) Or the bows etc

So that you have plenty of choice what you want to buy.

Velhart said:

I hope too, that FFG will make more purchase cards or other cards, where you can spend your gold on..

Or more shops where you can buy spells, or potions like( potion of strength etc) Or the bows etc

So that you have plenty of choice what you want to buy.

Yeah! City Expansion = a lot more purchase cards! Potions, Equipment, Scrolls, even some Magic Objects à la Runebound/Descent. For people who are too unlucky to draw the Objects from the adventure deck (like me), it could be useful to have some place where you can spend your Gold for Objects.

But these shouldn't by any means be more powerful than Objects that are found at random. Perhaps Scrolls & Potions is the best choice: pay Gold for items that are discarded after use.

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

Nemomon said:

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

City has other merchants who cancel his ability because they can haggle/trade/whatever just as well as the Merchant can gran_risa.gif . So the Merchant character can't exploit things there.

Dam said:

Nemomon said:

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

City has other merchants who cancel his ability because they can haggle/trade/whatever just as well as the Merchant can gran_risa.gif . So the Merchant character can't exploit things there.

You are wrong. City for sure will be addiional board, that's why Merchant cannot anything on City space. So, Merchant has better abilities than anyone else, he can get gold quickedr than rest.

From the other side, I wish we finally will get possibility to sell objects/followers..

The OP has a problem, not the knight.

The OP is confusing a board game with a role-playing game. The reason the knight can't attack good characters is because the designers needed to balance the knight. He has huge advantages by starting with a sword and armor, and the optional +2 to pray at the temple. By preventing him from attacking other good characters, the designers have slowed down his progress in a way that is vaguely in keeping with the theme of the character.

Alignment is also a game mechanic. Let it go.

As for the previous idea that your alignment could shift toward evil every time you attack a good character, that's an interesting idea, but I think you'll end up with a bunch of evil characters by the end of the game. If you wanted, you could add another rule that you shift toward good when you complete certain tasks (like returning the prince or princess, etc). All of this could help create more options and strategies.

Lars Gnomish said:

The OP has a problem, not the knight.

The OP is confusing a board game with a role-playing game. The reason the knight can't attack good characters is because the designers needed to balance the knight. He has huge advantages by starting with a sword and armor, and the optional +2 to pray at the temple. By preventing him from attacking other good characters, the designers have slowed down his progress in a way that is vaguely in keeping with the theme of the character.

Alignment is also a game mechanic. Let it go.

As for the previous idea that your alignment could shift toward evil every time you attack a good character, that's an interesting idea, but I think you'll end up with a bunch of evil characters by the end of the game. If you wanted, you could add another rule that you shift toward good when you complete certain tasks (like returning the prince or princess, etc). All of this could help create more options and strategies.

Quite right. In the games I have played the knight has generally become very strong very quickly and nobody has really wanted to attack him anyhow. To be fair, I do tend to play with a group that is a bit more into exploring than battling each other (more pve than pvp if you will). Still though, I can't see his inability to attack good characters as something that'll really inconveniance him that much on the whole.

vandimar77 said:

Quite right. In the games I have played the knight has generally become very strong very quickly and nobody has really wanted to attack him anyhow. To be fair, I do tend to play with a group that is a bit more into exploring than battling each other (more pve than pvp if you will). Still though, I can't see his inability to attack good characters as something that'll really inconveniance him that much on the whole.

Knight is strong as he is, I don't see any "Knight problem" so far. We had 4 games with the Knight and he's always been very competitive: he won 1 and lost 2 when on the Crown, mostly because of Psychic Combat issues (but a Troll, Assassin, Monk and Warrior would have the same problems). In one game he was drawn as a replacement and played 14 Turns only.

It depends of which Characters are drawn; if you play against Elf, Prophetess and Monk you may have some problems, especially if you need to take one Life to get a Talisman. But such a combination is rare now that you have 23 Characters to choose from (27 when Frostmarch arrives).

Nemomon said:

Dam said:

Nemomon said:

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

City has other merchants who cancel his ability because they can haggle/trade/whatever just as well as the Merchant can gran_risa.gif . So the Merchant character can't exploit things there.

You are wrong. City for sure will be addiional board, that's why Merchant cannot anything on City space. So, Merchant has better abilities than anyone else, he can get gold quickedr than rest.

From the other side, I wish we finally will get possibility to sell objects/followers..

I think we have not to worry about the Merchant.

It looks like he can not use his ability in the City, unless FFG will make a special rule for him..

I have not play with the Merchant yet, so i don't know how good he is, but i have already some statistics in my mind for him..

You can sell your objects by the Alchemist in the city lengua.gif

Velhart said:

Nemomon said:

Dam said:

Nemomon said:

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

City has other merchants who cancel his ability because they can haggle/trade/whatever just as well as the Merchant can gran_risa.gif . So the Merchant character can't exploit things there.

You are wrong. City for sure will be addiional board, that's why Merchant cannot anything on City space. So, Merchant has better abilities than anyone else, he can get gold quickedr than rest.

From the other side, I wish we finally will get possibility to sell objects/followers..

I think we have not to worry about the Merchant.

It looks like he can not use his ability in the City, unless FFG will make a special rule for him..

I have not play with the Merchant yet, so i don't know how good he is, but i have already some statistics in my mind for him..

You can sell your objects by the Alchemist in the city lengua.gif

He cannot use special abilities, because the City will be separated board with equal chances to any Character. I played as Merchant once or two times, and his the best ability is giving gold to avoid the battle. But also selling Followers (to slavery) would be a cool ability gran_risa.gif

Nemomon said:

Velhart said:

Nemomon said:

Dam said:

Nemomon said:

mm, I'm thinking...

Merchant

When you visit the Village, Market, or
Market Day you may also discard one of
your own Objects to take any one Object
from the Purchase deck. You may also sell
any of your Objects for 1 gold each and
Magic Objects for 3 gold each.

I wonder how that thing You are saying about buying objects / scrolls &c will affect him.. preocupado.gif

City has other merchants who cancel his ability because they can haggle/trade/whatever just as well as the Merchant can gran_risa.gif . So the Merchant character can't exploit things there.

You are wrong. City for sure will be addiional board, that's why Merchant cannot anything on City space. So, Merchant has better abilities than anyone else, he can get gold quickedr than rest.

From the other side, I wish we finally will get possibility to sell objects/followers..

I think we have not to worry about the Merchant.

It looks like he can not use his ability in the City, unless FFG will make a special rule for him..

I have not play with the Merchant yet, so i don't know how good he is, but i have already some statistics in my mind for him..

You can sell your objects by the Alchemist in the city lengua.gif

He cannot use special abilities, because the City will be separated board with equal chances to any Character. I played as Merchant once or two times, and his the best ability is giving gold to avoid the battle. But also selling Followers (to slavery) would be a cool ability gran_risa.gif

But wait...

FFG can include market cards in the city expansion where the merchant can still use his ability lengua.gif

Off course, the same would be for the Mule hoarding Thief !

Seems like all of the cool characters are evil so no problem here.

lucky roller said:

Seems like all of the cool characters are evil so no problem here.

Swashbuckler is also cool and not evil demonio.gif

Velhart said:

Swashbuckler is also cool and not evil demonio.gif

With Druid Staff or after a visit from Mephistowhatever he is.

Normal Swashbuckler: "Here, I'll save you fair Maiden."

Evil Swashbuckler: "Hey, gimme your loot fair Maiden or I'll stick you full of holes and ship you back to your daddy."

Dam said:

Velhart said:

Swashbuckler is also cool and not evil demonio.gif

With Druid Staff or after a visit from Mephistowhatever he is.

Normal Swashbuckler: "Here, I'll save you fair Maiden."

Evil Swashbuckler: "Hey, gimme your loot fair Maiden or I'll stick you full of holes and ship you back to your daddy."

Hahaha gran_risa.gif

Off course, they can change their allignment.

I just thought that he meant that every cool character starts with a evil allignment etc..

Velhart said:

I just thought that he meant that every cool character starts with a evil allignment etc..

Minstrel is very cool and he's Good (though not good, if you catch my drift). Thief is utterly fun AND cool, he's neutral. But being bad, err, Evil is cool though.

I am just updating this topic, regarding Knight+Anointed robe

question: Can the Knight use the Anointed Robe with his pray ability to get pray + 3

A: Yes

The Priest and Monk can do the same gui%C3%B1o.gif