ak-73 said:
signoftheserpent said:
Siranui said:
That's not what I wrote. I very clearly specified what I'd do if a player started trying to rules lawyer out of roleplaying a flaw.
Flaws are a disadvantage. If they don't come up, then there not a disadvantage.
As a GM, I expect a player leading a team with this Curse to want glorious and difficult missions, and to complete them in a glorious manner. That means that if there's a secondary objective of 'kill the orc warlord' or similar; I expect them to go for it. If a player starts being a jerk and trying to tell me 'killing the warlord isn't the mission, and my Curse only says that I want a glorious mission, and we don't get to choose those, so my flaw has no effect', THEN I play hardball.
I don't understand how you think what i'm saying has anything to do with rules lawyering. The player isn't lawyering anything, the problem with the curse is that it depends on a choice of adventures, but there isn't going to be one. So it can't come up, how can it?
You are again using objectives to make your point, but that part of the curse doesn't talk about objectives.
2 points: in The Russian's PbP game we got two kill-teams. So selecting the more dangerous (part of the) mission is a possibility. Secondly, if you are intent on being to literalist: it says 'The Battle-Brother always volunteers his Kill-team for the most dangerous or challenging Missions whenever possible and always ensures his team is where the fighting is the thickest. '
As such I find it to be the most severe Primarch's Curse ever.
Alex
If you have a game with two groups of players then that may be possible - but again only if the GM is writing two adventures (call them misions if you like, it's the same thing). That is most certainly not going to be the norm as most groups will have one kill team (one group of players) and one GM. Certainly, and if only for the sake of my own sanity, that is how i'd run things.