Into a long running campaign characters can and will acquire equipment, whether masses of gear or a handful of well chosen items.
What I did previously was the standard gear plus three starting acquisitions instead of one, my old campaign group having picked up plenty of gear and the new characters coming in at relatively high ranks (5+). I also allowed personal gear of rare or lower rarity after some serious treasure finds.
A few alternatives come to mind:
1. Keep strictly to the book - one starting acquisition. The increased Profit Factor that is likely with a higher ranking group should make that one item something special. It can seem strange that an experienced character hasn't more items, at least mundane gear, but perhaps they just had a run of poor fortune.
2. Allow multiple starting acquisitions, related to rank and group wealth.
3. Allow an explorer to take a number of items below a certain rarity value in addition to starting acquisition(s).
4. Allow an explorer to take whatever gear they like below a certain rarity value.
So how do you all handle the gear of new characters?