Who amongst us has killed any PCs? I want to hear your stories and ,hopefully, laugh.
GMs: Tell me of your PC deaths
I have 3 so far for my group of 3. They started as a Roadwarden, Messenger, and Grey Wizard Apprentice.
Death 1
The party had just finished off a group of cultists with a demon, and had moved onto a group of beastmen (yes, I'm sure you know the scenario).
The Roadwarden finished off the Wargor leading the pack, but not before it let loose a parting shot as it fell to the ground. 1 crit and enough damage to KO him. Since he already had 2 crits on him, that brought him up to 4. He was dead before he hit the ground.
Deaths 2 and 3
Same group, with a Pit Fighter replacing the Roadwarden. Again, they are fighting a group of beastmen (a large stone may have been involved). The three had culled the weaker Gors and Ungors, and were now left with a Wargor and one surviving Gor.
The Pit Fighter had taken a lot of damage, and was a wound or two away from KO, so he backed off momentarily. That left the Messenger to handle the two. They tore him down, KO'ed but still alive. Realizing that it was now or never, the Pit Fighter lunged at the Wargor, slaying him but in the process he was felled by the same death attack that killed the Roadwarden. He to was KO'ed but alive.
The surviving Gor saw his pack leader killed, ran off. The Apprentice tried reviving the two, but to no avail. Realizing that he had little time before the remaining beastmen regrouped and came back for him, he ran. Unable to carry either of his companions without risking himself, he left them both for dead. (To be fair, I let them each roll a fortune die to see if they woke up before being snacked on. A boon would have given them another chance to sneak away.)
I have played through TTT (save for the last bit of the last chapter). Not a single death. It's pissing me off (but don't tell my players
). It's not that they haven't been close. The mage has almost died three or four times, the dwarf twice and the elf once. I roll my doce in the open, no fiddling at all.
jk of course... I'm happy they have survived and I feel they have deserved it. Now the next campaign... or campain... Someone is going to get HEADSHOT ![]()
My PCs deaths (suicides actually)
We played the last chapter of TTT which is basically a chaotic sadistic dungeon romp. Anyway, they entered normal PCs with dreams and ambitions of saving the Empire. During the adventure they were exposed to all manor of corruption and mutation. They began to hate themselves and realized they were mutants and could no longer live normal lives. They eventually vanquished the evil but in doing so also consigned to banish themselves into the realm of chaos along with the evil (some voluntarily and some through some vile trickery of an NPC who suggested the scary black portal sucking life from the world was a way out, oops lol).
Anyway, the PCs arrived in the Realm of Chaos only to have their mortal bodies shredded into a million pieces, rebuilt and reshredded again for endless years to come. The Deamons tormented their souls and ate their memories for breakfast.
Who knows, maybe one day one of them might return as a Daemon prince or something.
Good times, great way to die.
Gitzman
Why are your PC's dying all the time? My players enjoy exploring fields of daisy and sunflower. They stalk beside calm rivers looking to catch a glimpse of a doe drinking by the forest's edge. Occasionally they will prick themselves on a sharp thorn but there is mercifully little blood.
Or at least that's how one player saw it as fever overtook him and he became delusional in the 3 day in the sewers... Once he knew the character was too far gone, I allowed him to slip away into the refuse one night, calmly floating himself downstream in the peaceful flow of sludge - such a lovely river in his mind's eye - cool and welcoming.
Another favorite was Bertrand, the badly wounded dockhand - he covered the rear as the party fled from a Skaven hoard...The disembowling that a rat-ogre can dish out will not soon be forgotten by any of my players.
I got a PC in our last meeting. A 4 man team Soldier, Zealot, Coachman, and a graverobber (graverobber was to busy trying to find graves to help in fight). This was when they were going after the shard the beastmen had. They had very heavy rain and to much noise I had it set that normal combat could only hear 1 range band away. They had successfully taken out a full group of the beastmen (I was trying to get the coachman to understand that if lightning struck even very noisy weapons could be used (a blunderbuss) but alais he did not get it. He pulled the trigger and the other beast heard the gun fire. They all charged the buzzle flash. Once they came out of the woods the soldier and zealot took off. The coachman was alive when they left him. Was not pretty. They pretty much failed Gathering Storm after that. I plan to use the intro of the nercomancer and bring the coachman back to life but going to move us back to a home grown campaign.
The graverobber even went back to search was was left of the corpse....
Party one : Decided the best way to sneak up on a Beastman camp was to have a loud argument while wandering through a swamp. After being ambushed one was KO'd a second badly wounded and the other two ran off following the fleeing Beatmen. And found their camp, and got splattered. Meanwhile the still OK one decided to bandage his own wounds using Jack of All Trades. And passed out.
Party two : Traveled to the town (feel free to guess which one) to find it was under siege by Beastmen. Their banner including the crucified body of the comatosed chap from Party one (and the heads of all the others) he had been put out of his misery by the towns defenders and was peppered with arrows. They ended up in a tomb surrounded by zombies.... and then the campaign stopped due to holidays.
Party three : Right new game, lets do a simple thing at a hunting lodge... do bi do... party splits up. One of them finds a cult temple with sacrificed person. decides to climb up to the roof. The others fight off a beastman attack, well try to. End result 3 dead party members fighting the Beastmen, the other player wasn't there for that session so we can only assume she was eaten be a demon of killed by cultists or something.
Party four : Seem competent. Can't last.
(NB. Next week they get to find out that they are in the same universe as Party Three and what did happen to the last member).
Hm, my partys were fighting off some goblins and the Amber Wizard snuck around a corner to check that no goblin reinforcements were coming, sadly for him a squig came bouncing just around the corner and ate the wizard. It was kind of fun as Squigs are just super fun, bouncing around and killing and as the wizard managed to time moving around the corner just before my progress tracker reached the "squig appears from behind the corner event space".
Other than that my players manage to stay alive, but it has been close many times so I guess they will start dropping sooner or later. ![]()
Last fight they were in everyone had so many critical wounds that they would be killed outright if they had fallen below their wound threshold, but none of them did. But most had only 3-4 wounds left.
Seems like TGS has claimed a number of lives...
Death 1: I had a party fight a herd of beastmen in an attempt to acquire a stone of sorts. Good strategy by the party as the wizard confused the herd with a cantrip or two, and the remaining party fought from cover as the ratcatcher snuck around the back. However, an impatient Roadwarden charged the beastman leader and was immediately slaughtered by the herd. Frankly, it was a horrific death as about twelve beastmen tore apart his body, throwing limbs and entrails all over the place. I warned him , "This is not D&D."
Death 2: (Different group, same adventure) An ambush by beastmen took the wizard down and out. I rolled randomly for the beastmen ambush and the dice seemed to favor the wizard. However, instead of casting "swiftwind" the wizard choose to stand and fight initially using "access the situation", "dodge" and "parry". Poor decision, as the wizard was struck down, KO'd and I pulled a crit with a severity of 4 - wiz's toughness was 2. Again, discussion topic, "This is not D&D"
Death 3: The party sent a player to investigate a room. For some reason the character (coachmen) locked the door behind him. He encountered a couple of tough chaos tainted servants, decided to intimidate a group of four, got into a fight unarmed, screamed for help, but the locked door prevented the party from helping him out. Took two crits the fight, and KO'd with significant negative wounds. Eventually rest of party ran around the house, jumped through the window and took care of the servants. However, a botched first aid check forced another crit and the player died. Discussion topic, "why did you lock the door dummy?" & "Don't ever first aid me again!"
Well we had three main deaths and one minor.
Death 1: The party of a barber surgeon, road warden and waywatcher and some guard NPCs were fighting beastmen, the road warden felled a wargor but it rose again with the final strike (or whatever it was called) and gutted him. The player immediately assumed control of a non important guard NPC (to give him something to do)
Minor Death: Shortly after the guard npc the player assumed control of was killed by a demonically possessed child via electrocution.
Death 2: Directly after the death of the npc the waywatcher was burnt alive in the act of defeating the demon child (player had a memory lapse of what happened all the other times somebody had killed the demon in the past) instead of getting the willing father of the child to destroy the demon.
Death 3: Occured during the ashes of Middenheim, an evil party member tried to betray the party to the cultist in order to a good party member but the cultist didn't by it and tortured him. The party then beat the traitorous party member to death (after defeating the cultist) to give the illusion to the authorities (and unknowing party members) that the party member died a hero by trying to infiltrate the cult and destroy it from the inside.
Our bright wizard has almost died half a dozen times but he keeps on surviving, he does have two permanent insanities though so he's on his way out.
The rest of the party always seems to pull through from near party wipes quite regularly, not sure know though. Our Troll slayer is bound to get himself killed as he lacks the ability to pick and choose his fights, hopefully his reckless behaviour won't get everyone else killed as well.
I had a Bright Wizard in back in my very first group. He always pushed the limit when it comes to channelling and casting spells. Over the course of a large battle, he unluckily for him kept with the Miscasts. It was really a case of bad dice luck with that. He however kept pushing it. At a critical juncture in the fight again, he risked overchanneling and rolled two chaos dice. He was in the middle of an engagement with multiple skaven. It ended up with him being dealt a death blow. Bad decisions coupled with bad dice!