guitalex2008 said:
rulemonkey said:
MegaGeese said:
The increase in the number of super rares isn't until set 12, as we've known for some time.
No you would be wrong! We were told increase in super rares withthis set and decrease of characters in release 12. That was what we were told around worlds last year. The super rare increase because of the addes syndicate complaints of how hard it is to pull one. The decrease of characters due to them not trying to keep all characters in rotation.
Um, he would be right. The ratio increase has always been told it was for set 12.
Thank you.
On the Chinese Boxing thing - it locks it for four turns ("your" turn, their turn, your turn again, and then their turn; as it readies on the next turn, you can't count that). Additionally, if you're having that much trouble with Juni's Spiral Arrow + Tenacious...run some E or F negation...
I guess I was thinking about the wrong Dhalsim, lol. Still, the combo of MOM, FoF, D-Blade, F-Spike, and HPBeam only requires a two symbol split (Good and Water), which is arguably worth the trouble for an end game strategy. However, I admit that a quick search shows me a lack of strong Good/Water or Death/Good (only D-Blade, MOM, and FoF) options in Block 3, so a third symbol is probably required to tie in the first two symbols. Woops...
. Also, I just totally missed that, but yes, you did mention early damage bonuses.