I tried to be patient but i just want to address some things.
1. contradictions from what we are told and get.
We were told that there would be an increase in super rares with these last releases and yet it has not happened. I understand this may be due to the new designer (james) starting to design and the delay of the products and over all it is a not really a big deal. I just dont like expecting to be able to pull cool cards like galactica phantom and spinning beat easier and finding out that it wasnt true.
2. super rares are supposed to be linear - aka the reasoning for addes syndicate being super rare.
If the above statement is true, which was said by dave not anyone current, why is spinning beat super rare. Its not linear since most people use the death seal and can use the enhance. Now i know you might say well its an awesome can and deserves to be a super rare! While I agree with you that was true of many uncommons and they didnt make the cut. You and say in one breath that good cards need to be availible to all players hence rares or uncommons and then next print good cards that arent linear as super rares. I agree that good cards should be super rare more often than not the cards that are super rare suck like top turnbuckle or are character only and usually under powered.
My suggestion to fix most of these concerns would be to increase the number of super rares per box and make all characters super rares. As it is now you get a super rare every 4 packs aproximately when the up them to about every 3 packs I imagine.
3. cards should not punish people to block - the reasoning for banning Penetrating lunge
MInd Over Matter
E Commit: Your attack gets +2 speed. If it is blocked, the next attack you play this turn gets +4 speed.
How does this not punish people for blocking? Make my throw faster and if you block it my next attack will be at least 8 speed? This just doesnt seem right.
4. Symbol balance and equality.
I know all tweleve symbols will never be equal. I am not asking for that. It seems to me that what evil does good should do the opposite to an extent. same for life and death, fire and water, chaos and order, and air and earth. I didnt mention all and void because they do represent opposites. all draws and void discards. So why do the other symbols not do this as clearly as all and void?
I would like to see void bleed people the way some of the basara cards do and life gain life the way it does but void falls short. I dont want to waste time proposing examples because i dont make the game. I just want to add input.
Why does order reccur, commit, draw cards, have stasis effects, and control check hack better than anyother symbol? In my opinion Order is completely over powered right now and the only ways i can see to beating it are chaos or an extreme aggro deck and neither one is consistant enough because of two main problems.
Juni's Spiral Arrow - Once this locks i cant get out due to contol check hacking and olcadan's mentoring prevent me from getting out and tenacious will reccur the spiral arrow in block three. I really think this needs to go, yes i am asking for it to be banned for the overall enjoyment of the game. This is just miserable to play against becuase it is sooo hard to pass cards.
Chinese Boxing - I know most people do know that this card locks a foundation for 5 turns if you opponent attacks. I will give everyone who didnt know a minute to let it sink in and think about it...
Okay, why does one foundation my opponent controls commit a foundation of mine on my turn, then it stays on their turn, doesnt ready on my turn, stay commited on thier turn and readies on the fifth turn. This is way too good of an effect. To boot it readies twice before the foundation they commited readies. I see this as a major problem, if i am alone so be it.
I am not complaining. I am merely expressing concern with what I was told through annoucements on the boards and problems i see in the game. concider it food for thought, I would gladly like other peoples opinons.
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