The current Spasm effect, to me, is illogical and unrealistic in the extreme. When a gun-toting baddie begins to convulse on the floor, he doesn't just shoot the nearest person the same way he was shooting at the Acolytes. So, as an alternate effect, I've come up with the following:
Replace the line: "...-make a Ballistic Skill Test as normal to hit the nearest creature." with "-make a Ballistic Skill Test at -20, with any hits allocated randomly by the GM. All creatures within line of sight and 25m count as being in the kill zone of Suppressing Fire, even if the weapon fired is not Fully Automatic, to reflect the shock and danger of random, indiscriminate gunfire."
Feel free to provide constructive input, just bear in mind that this is an optional house rule and not an official errata, so if you dislike it, don't use it.