Hello!
A quick question:
When a character can raise a skill during creation, e.g. weapon skill, can he raise it another while being in the same career but at another stage, e.g. Troll Slayer with more than 10 XP?
Cheers
Hello!
A quick question:
When a character can raise a skill during creation, e.g. weapon skill, can he raise it another while being in the same career but at another stage, e.g. Troll Slayer with more than 10 XP?
Cheers
Araxosch said:
A quick question:
When a character can raise a skill during creation, e.g. weapon skill, can he raise it another while being in the same career but at another stage, e.g. Troll Slayer with more than 10 XP?
Yes, as I understand the rules as written you can. When you're rank 2, you can have two training cheks in one skill like in your example with weapon skill and since you hit rank 2 when you have gained 10 xp it is possible to buy a rank 2 skill training while in the first career.
Araxosch said:
Hello!
A quick question:
When a character can raise a skill during creation, e.g. weapon skill, can he raise it another while being in the same career but at another stage, e.g. Troll Slayer with more than 10 XP?
Cheers
Yes. What you can't do however is this.
If a character has 0 training in a skill, is rank 3 and has three advances... he can't buy three ranks in the skill. He can buy one rank on rank 3, one on rank 4 and the last on rank 5.
Gallows said:
Yes. What you can't do however is this.
If a character has 0 training in a skill, is rank 3 and has three advances... he can't buy three ranks in the skill. He can buy one rank on rank 3, one on rank 4 and the last on rank 5.
That I'm not sure about. The way it's worded, "once per rank" it's unclear whether they mean once per rank total , or one time per rank . We've been playing as if it means the former.
Doc, the Weasel said:
Gallows said:
Yes. What you can't do however is this.
If a character has 0 training in a skill, is rank 3 and has three advances... he can't buy three ranks in the skill. He can buy one rank on rank 3, one on rank 4 and the last on rank 5.
That I'm not sure about. The way it's worded, "once per rank" it's unclear whether they mean once per rank total , or one time per rank . We've been playing as if it means the former.
The rules state that skills can only be trained once per rank. QUOTE: "If one of those skills is already trained, the character can choose to instead spend the advances to aquire a specialization..."
You could interpret it as you say, but that would make everything beyond rank 3 even more pointless, since you can change career and at once train a skill from 0-3. I find using the strict interpretation the path the characters pick become more important. It adds more choice since it may suddenly be worth jumping careers before completing it to get a skill on a certain rank. It also makes sense that it does take time to go from a complete amateur to an expert, no matter when you first pick up the skill. It seems silly that rank 3 characters can almost instantly learn any skill from having only rudimentary knowledge (or none at all), to becomming an expert.
thanks so far.
Another one of my questions:
How much Stress/Fatigue does one generate per nights rest?
If you're asking how many fatigue and stress tokens a character removes after a full night's rest, then it's the following:
Subtract a number of fatigue points equal to the character's Toughness score, and subtract a number of stress points equal to the character's Willpower score (found on page 85 of the Player's Guide, chapter 8: Combat, Damage and Healing).
Thank you very much.
On to another one:
Can a player invest more Advances than ticks on the advancement sheet during his career.
e.g.
"A Trollsalyer couldnt kill a troll so far and is towards the end of his career, instead of saving XP could he still raise lets say TO even if his whole advancement sheet is full."
Araxosch said:
On to another one:
Can a player invest more Advances than ticks on the advancement sheet during his career.
e.g.
"A Trollsalyer couldnt kill a troll so far and is towards the end of his career, instead of saving XP could he still raise lets say TO even if his whole advancement sheet is full."
You can use the Non-career advances to raise things after all the other boxes are ticked. But there are only two of those advancement lines on the sheet and then the advancement sheet is (really) full and you have to switch career to spend any more advances. So no, you can't invest more ticks than avaliable boxes on an advancement sheet.
In the case of the slayers I believe that a GM should plan for this and have pne (or more) trolls somewhere during the adventures, since the troll slayer can't really move into any other career than giant slayer and must kill a troll to do so. If the GM doesn't want to include a troll he/she should have told the slayer player before starting play that there won't be any trolls so the troll slayer career is not a good choice. One way it could be solved is by letting the troll slayer leave the rest of the party and search for a troll while the others are resting at an inn (or whatever) and then come back a few days later later with a trolls head in a sack. That way it doesn't have to be included in the adventures if the GM doesn't want to but the slayer gets the much needed kill.
Here we go with another quick one:
Standard Action cards that have no diffculty rating on the top left, they roll 2 purple dice?
Araxosch said:
Here we go with another quick one:
Standard Action cards that have no diffculty rating on the top left, they roll 2 purple dice?
No, if the card says it is <some attribute> vs Target Defence then you add one challenge die to the dice pool.
If the card says <some attribute> vs <some attribute> then the card uses an opposed check and you compare the two characteristic scores to work out how many challenge dice you need to add.
Finally if the card just says <some attribute> with no vs defence or attribute and there are no difficulty dice listed on the card then you add no challenge or misfortune dice to the check (it's 0d difficulty) .
that makes any attack potentially very dangerous.
And you are 100% sure that a melee attack, for example, has no standard difficulty of 2 purple?
Araxosch said:
that makes any attack potentially very dangerous.
And you are 100% sure that a melee attack, for example, has no standard difficulty of 2 purple?
The rules state that the base difficulty for an attack is easy (1d).
is that any attack or just the melee attack. What about other action cards like guarded position?
Araxosch said:
is that any attack or just the melee attack. What about other action cards like guarded position?
All attacks are like that (when they are "<some attribute> vs Target Defence" as commuterzombie described). But do remember that the enemies add black dice for based on their defence rating and more black dice if they are using defencive actions (such as block or dodge). Enemies can also use guarded position (giving all the other bad guys better defence), or assess the situation which also may add black dice to incoming attacks.
Guarded position and assess the situation have no difficulty at all. You just roll with the positive dice, of course the GM can add dice if it's harder to succeed for some reason, as an example assessing the situation might be harder if you are bound, gagged and blindfolded but in general you just roll the positive dice for those kinds of action cards.
When the only thing listed is the Skill/Attribute [so just Athletics(Str) , as opposed to Athletics(Str) vs Defense or Athletics(Str) vs Coordination(Agi) ] ...
When an action is "vs Defense" then the base difficulty is Easy (1d) plus a number of misfortune dice equal to the target's Defense.
In all cases, don't forget to add any dice from the upper left corner of the card as well.
Hey mates!
Another one in the book for my everlasting enemy: The advance system!
If a slayer takes weapon skill in the beginning during creation he cannot raise it until he is level 2. All clear no problem.
But what happens when he reaches 10 XP then he is level two and could raise Weapon skill, is that correct?
So there is the possibility to get two raises on Weapon Skill whithout being a giant slayer?
Cheers!
If the Slayer is Rank 2 and has open advance slots for a skill then there's nothing wrong with him training weapon skill again, even if he hasn't yet transitioned into his second career.