Titanic-class Dreadnought

By vastrix, in Rogue Trader House Rules

Now I had used this ship in a non-40k game years ago. Had only set up the proto-type at first and it was to cross the solar system in it's maiden voyage to show off the power of the nation that built it and broadcast these tournaments (several different kinds). The tournaments made more sense then as it was White Wolf's Street Fighter system that I had heavily modified. The ship didn't turn out to be a major deal then as it was more of a setting that used as a ship and as per the name, it was destroyed as the opening of a complex plot. Two large comets (read: space icebergs) struck the ship and disabled the power to much of the attached ships in this manner when a massive rift opened up to allow a fleet of orcs attack (then based on Warcraft II) and slaughter most everyone and destroy the ship. I used it again later (over a thousand years game time) as flagships of this nations military heads the Circle of Fire (5 powerful warlords). Thus back then, the ship itself didn't actually have stats. It did what I wanted it to and nothing more. I had a player command one, but it was as a "Secondary Character" as a background as he had grown outside of the current scope of what we were doing (and couldn't simply go adventuring either). So once again, no stats needed.

The ultimate final say in the Imperial Navy. This ship was designed to be able to carry an entire fleet as one ship until the enemy is met. A mobile battle station, it carries enough armaments on it's own to be a serious threat. With attached capital ships and enough small craft to flood any enemy, it's enough to be a one ship crusade. It's maiden voyage? To cross the Imperium and invite any who wish to come aboard into a series of tournaments to who is the strongest.

Titanic-class Dreadnought

Dimensions: 100 kilometers long, 20 km wide

Mass: 1000 Megatonnes

Crew: 1,200,000 crew 5,000,000 to 10,000,000 forge workers and/or passengers

Accel: .5 gravities max accelleration

Speed: 1

Manever: -25

Detection: +10

Hull Integrety: 500

Armor: 25

Turret Rating: 6

Space: 500

SP: N/A

Weapon Capacity: 4 Prow, 8 Port/Starboard, 4 Keel, 4 Dorsal

Oversized Monstrosity: This ship's speed cannot be raised by components, if they are installed. They will give no effect.

Bigger Required: Use the largest of any available components

Turning? Yeah Right: This beast will do a 45 degree turn, but only every other turn

Capital Carrier: This ship is built to have capital-class ships attached to it. Built into it would be most accurate. There is room for up to 500 Space of ships for the port/starboard/dorsal for 1500 space total (Escorts to Cruisers all the way up to mighty Battleships). The space and power for this function is built in and needs no accounting for. Each attached ship counts as a seperate component and if damaged by critical damage, the attached ship may not separate until repairs are made. Attached ships may still fire weapons from free side.

Launch Bays: This ship has ten dedicated Launch Bays (open hangar) strength 5 for a total of 100 strength. Space and power accounted for...

Cargo Holds: This ship has six dedicated Main Cargo Hold Components (often to store finished goods). Space is already deducted, but 12 power must be counted for.

Barracks: This ship has ten dedicated Barracks. Space and power accounted for. In a ship of this size...millions of soldiers cross the Imperium.

Components: With the size of the ship, I would think there would be more than one plasma drive.

New Component: Battle Arena

An indoor stadium designed to allow two or more fighters to battle it out in a circle in the center. Thousands of screaming spectators surround the fighting area with barricades for their protection and Servo-skulls floating around with vid-picters to send the fight throughout the ship to those who cannot make it to the arena.

Space: 2 Power: 2 Ship Points: 2

Add 2 to Morale permanently.

Fight! Fight! Fight! Each time the Explorers fight someone in the arena with the crew watching (need not be to the death) restore 5 Morale. If the opponent is another Explorer? Add 10. Or if the players do not want to be directly involved, a tournament can be announced. For each point of Morale you wish to regain, lose a point of crew population as the crews tend to be a bit more bloodthirsty when releasing pent up stress and dealing with old feuds.

When working on a relevant objective (one that would benefit from the broadcast of a duel, or one that the outcome could be decided by a duel), then get 200 bonus points.

Now that I think about it, maybe a good amount of that space should be dedicated to civilian purposes, sort of a SDF-1 city inside a ship sort of thing for families of Imperial Guard, trademen, shops, hydroponic gardens, places to eat, entertainment, and so on. Sort of a hive built within the ship as to replenish losses from within as well as without.

100km by 20km, and they intend to use it as a mobile arena?

Surely it might better be served by crusading against the multitude of enemies they have.

Also, at that size, is it bigger than Phalanx, the Imperial fist flagshi/mobile station?

Oh Indeed. However, who shall have the honor and the glory of being a part of such a mighty fleet? The strongest of the Imperium.

Also...enemies of the Imperium beware and look upon the ship gliding through the void that will be the death of you all (and of course they will get the chance to plot it's destruction)

..... Thas big.... Very big... Unfortunatly the Story behind it is a bit dopey even for 40k standards, no disrespect. I mean something that big and powerful they Navy wouldn't just putz around with a tournament when they could be crushing the Tau in to a blue smear or giving a Hive fleet problems.

True enough. As I said before it was used in another story and mainly was used for the tournaments in space angle so that I could draw parallels to real life as in the players knew right off the bat that the name Titanic would be cursed and were not shocked when it was destroyed by space icebergs (comets).

Thats a bit large.... why not add a planet killer and call it a deathstar?

Dear lord that text makes your eyes burn... Any chance you could change it to something easier on the eyes? lengua.gif

Yes it does...

Tone down the Carrier ability, I think. Let's face it, you have what, 4 + 8 + 8 + 4 + 4 = 28 weapon slots, adding a free 100 strength of launch bays is a tad overboard. Likewise up the crew count by double or more. Look at the Avenger Grand Cruiser, with 7.5 km length and 1.8 km abeam and 6 weapon slots sitting at 141 000 crew. Even 1 000 000 is not enough, especially when you're talking about dual reactors and so many launch bays built in. You'd clear out a Hive world if you needed to recruit a full crew....

How did a comet of all things manage to wreck a ship of that size? Hell, what happened to the umpteen-million void shields it should have had?

BangBangTequila said:

Yes it does...

Tone down the Carrier ability, I think. Let's face it, you have what, 4 + 8 + 8 + 4 + 4 = 28 weapon slots, adding a free 100 strength of launch bays is a tad overboard. Likewise up the crew count by double or more. Look at the Avenger Grand Cruiser, with 7.5 km length and 1.8 km abeam and 6 weapon slots sitting at 141 000 crew. Even 1 000 000 is not enough, especially when you're talking about dual reactors and so many launch bays built in. You'd clear out a Hive world if you needed to recruit a full crew....

More like a hive planet. if you base crew numbers off a sword class frigate:

Lunar class cruiser has 500k crew.

An Emperor battleship has around 10 million crew.

That things can house a full planet. If not more.

OTOH if he already has 28 weapon slots, who cares abotu the launch bay. Combat can only be narrative anyway. Any fleet that shows up will need alot of battleships just to match the weapon slots. Even without the launch bay.

This thing is so over the top, it would be able to handle a whole crusade by itself. Except for the little fact, that it cant cover large enough an area.

True it is over the top and probably under-thought. Originally it was a plot device for another game and a symbol that one of two Earth nations that it was so much more military minded than the other. Though in truth one nation was based around the United Earth democracy concept and the other was a military kingdom where every civilian served no less than 5 years in the military (or was shot, if the person fled...the next of kin was shot instead) and a side arm served as an I.D.

The comet simply served to call back to the old Titanic and the way it was sunk. Also, during this game...humanity had only reached in the system. FTL technology hadn't been fleshed out yet (though was secretly being researched by the military kingdom). They had also survived a long war with orcs (based on Warcraft II orcs in that they came through a portal).

During this war (never played out by players, it was mostly background history). The orcs had built a station around the portal to open and close it. The energy used to open the portal, they discovered could be focused into a beam of energy that could be fired like a weapon to reach across the entire star system. The station just couldn't be moved more than turning it. Thus another ship was designed to redirect this energy (and siphon some off into torpedoes for Nova cannon-like effect). Both were destroyed at great sacrifice. No idea what sort of rules they would follow.

I think I totally lost my train of thought....ah Titanic. A symbol. A plot device. A method to restart a war long ago finished in order for a powerful sorcerer to bring a dead god back to life. If anyone would like to dramatically change the stats? Go for it corazon.gif

Actually I have a job for it, but with less weapons.