Now I had used this ship in a non-40k game years ago. Had only set up the proto-type at first and it was to cross the solar system in it's maiden voyage to show off the power of the nation that built it and broadcast these tournaments (several different kinds). The tournaments made more sense then as it was White Wolf's Street Fighter system that I had heavily modified. The ship didn't turn out to be a major deal then as it was more of a setting that used as a ship and as per the name, it was destroyed as the opening of a complex plot. Two large comets (read: space icebergs) struck the ship and disabled the power to much of the attached ships in this manner when a massive rift opened up to allow a fleet of orcs attack (then based on Warcraft II) and slaughter most everyone and destroy the ship. I used it again later (over a thousand years game time) as flagships of this nations military heads the Circle of Fire (5 powerful warlords). Thus back then, the ship itself didn't actually have stats. It did what I wanted it to and nothing more. I had a player command one, but it was as a "Secondary Character" as a background as he had grown outside of the current scope of what we were doing (and couldn't simply go adventuring either). So once again, no stats needed.
The ultimate final say in the Imperial Navy. This ship was designed to be able to carry an entire fleet as one ship until the enemy is met. A mobile battle station, it carries enough armaments on it's own to be a serious threat. With attached capital ships and enough small craft to flood any enemy, it's enough to be a one ship crusade. It's maiden voyage? To cross the Imperium and invite any who wish to come aboard into a series of tournaments to who is the strongest.
Titanic-class Dreadnought
Dimensions: 100 kilometers long, 20 km wide
Mass: 1000 Megatonnes
Crew: 1,200,000 crew 5,000,000 to 10,000,000 forge workers and/or passengers
Accel: .5 gravities max accelleration
Speed: 1
Manever: -25
Detection: +10
Hull Integrety: 500
Armor: 25
Turret Rating: 6
Space: 500
SP: N/A
Weapon Capacity: 4 Prow, 8 Port/Starboard, 4 Keel, 4 Dorsal
Oversized Monstrosity: This ship's speed cannot be raised by components, if they are installed. They will give no effect.
Bigger Required: Use the largest of any available components
Turning? Yeah Right: This beast will do a 45 degree turn, but only every other turn
Capital Carrier: This ship is built to have capital-class ships attached to it. Built into it would be most accurate. There is room for up to 500 Space of ships for the port/starboard/dorsal for 1500 space total (Escorts to Cruisers all the way up to mighty Battleships). The space and power for this function is built in and needs no accounting for. Each attached ship counts as a seperate component and if damaged by critical damage, the attached ship may not separate until repairs are made. Attached ships may still fire weapons from free side.
Launch Bays: This ship has ten dedicated Launch Bays (open hangar) strength 5 for a total of 100 strength. Space and power accounted for...
Cargo Holds: This ship has six dedicated Main Cargo Hold Components (often to store finished goods). Space is already deducted, but 12 power must be counted for.
Barracks: This ship has ten dedicated Barracks. Space and power accounted for. In a ship of this size...millions of soldiers cross the Imperium.
Components: With the size of the ship, I would think there would be more than one plasma drive.
New Component: Battle Arena
An indoor stadium designed to allow two or more fighters to battle it out in a circle in the center. Thousands of screaming spectators surround the fighting area with barricades for their protection and Servo-skulls floating around with vid-picters to send the fight throughout the ship to those who cannot make it to the arena.
Space: 2 Power: 2 Ship Points: 2
Add 2 to Morale permanently.
Fight! Fight! Fight! Each time the Explorers fight someone in the arena with the crew watching (need not be to the death) restore 5 Morale. If the opponent is another Explorer? Add 10. Or if the players do not want to be directly involved, a tournament can be announced. For each point of Morale you wish to regain, lose a point of crew population as the crews tend to be a bit more bloodthirsty when releasing pent up stress and dealing with old feuds.
When working on a relevant objective (one that would benefit from the broadcast of a duel, or one that the outcome could be decided by a duel), then get 200 bonus points.