Visity the Haunted City!!!

By f7eleven, in Warhammer Invasion Deck Building

Quest have actually enought weakness it's not needed to add specific quest destruction card.

Keeping a unit alive on a quest is already enougth challenging.

Shindulus said:

Quest have actually enought weakness it's not needed to add specific quest destruction card.

Keeping a unit alive on a quest is already enougth challenging.

QFT :)

I don't see any consistant way to introduce a "quest removal"...The thing would have been different if the quest wouldn't have lose tokens after the destruction of the unit on it...But the mechanic is perfect.

From a technical point of view, havin' some strong quest around seems fair: you have to invest units and time on them and I don't see any reason in havin' some useless quest around (most of 'em are useless, right now)...But VTHC is a bit over the top...

I think is difficult to design stuff like that without any balancing issue...Testing is the key, though.

Gothik said:

. After Cogito had published his deck in the web, everyone is playing it - in tournaments in Warsaw in top 5 there are always at least three players using this deck.

That's incredibly lame. Have some creativity and stop worrying so much about having to win every game. Play for fun - you guys remember that over there? :P

Congrats to F7Eleven - 2nd place is nothing to sneeze at. Good job.

Yes Wytefang, I agree with you.
The problem is that WH:I it’s a naturally competitive game, and every player, expecially where national champioships or leagues take place, wanna in the end WIN.

Sometime be innovative it’snt the best choice, expecially when your ONLY chance to win is play the uncontested “Alpha” deck.

No one criticise the game in its “FUN MODE”. It’s awesome in that, and personally I prefer it in this way.
We are only stating that (for championship issues), in our honest opinion, actually a deck is, without doubts, superion than all others.

And, considering that a lot of people around the world play WH:I in the competitive way, some power-balancing is needed.

I think that FFG, finally, with the release of the last BPs is on the right path…