In an upcoming campaign, I'd like to try something new, and I'd appreciate some thoughts or ideas on how it could work.
In short, the player characters are being heavily scrutinized by the four Chaos Gods: every action, decision and bad thing that happens to them has a chance to impress them and raise a tracker of sorts.
This is obviously inspired by a new tracker found in Omens of War...
Ideally, the tracker would be composed of four tracks (one for each god). Any time something happens that would make the relevant god happy, its tracker would go up.
Also, keeping in mind that the gods are rivals, there may be chances that when one achieves a certain popularity, the rival tracker may start to decrease.
The problem I'm facing is: what actions would be appropriate? Some, like Khorne, are relatively simple, while others, like Nurgle or Tzeentch may require a bit more thought. I figure that a tracker may go up when a PC is very successful in certain tasks, roleplays in a certain way or suffers from certain debilitations.
For one thing, I'd imagine that a tracker could go up whenever a PC succeeds really, really well in a particular kind of Skill or Action that is in line with the relevant Chaos God's ideology. Conversely, the tracker may also go up when the player generates Chaos Stars in those same kinds of skill checks.
The other issue is: what happens when the tracker gets to a certain level? I'd like to find a way that the Chaos God begins to whisper promises of power and temptations. Perhaps offering an extra expertise die once in a while? Maybe once the tracker gets to a certain point, the hero must make a Willpower test to resist the lure?
What do you think? Again, my goal is not to PUNISH the players, but to give them an interesting internal conflict to deal with.