Troopershark said:
Reasons why it's a bad card with the current pool of resources, ie my 2 cents:
1) If you are playing a legal 50 card deck right now, you are dual - sphere, if only one of your heroes is in that sphere, it will be difficult to accumalte the resources to pay for it, or you won't be able to play it at all (if that hero is the dead hero), having 2 heroes in that sphere makes it an expensive card, but relatively less expensive.
2) If you are expending a turn of resources to brind a hero back from play, you are most likely far enough behind (and still facing the threat that send you hero to the grave) that playing the card will not change the outcome of the game.
3) There is no synergy with hero recursion in the current card pool, while that could change in the future, you are much more likely to play a card that will heal or prevent a hero from getting injured then you are to play one to bring the hero back from the grave. There will be a high percentage of turns, if not games, where you have a dead card in your had or you use said card to discard for travel, Eowyn or something.
Until there are synergies with recursion, from my perspective, I cannot think of a sphere combination where I would want to play this card, because it is very unlikely that it will change the outcome of the game, either way.
The answer is in front of you.Just look your avatar.Aragorn with Celebrian's stone and steward of Gondor and nothing is expensive.Fortune or fate is a great card and the only card which can bring back a dead hero in the core set.
Healing cards can only heal and can't bring your heroes back.If you lose a hero with any other sphere then your hero is dead and you can't do anythink about this.In my spirit decks fortune or fate will allways have a place.
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.First you can use stand together for defence and then grim resolve to ready all your characters and attack 