The Original concept behind this deck was to focus on Martell's Inherit trait of punishing their opponent's for winning challenges against them. Pretty straightforward. I also wanted to make it beat other Martell decks, as they are the best house in the game right now.
Agenda
Knights of the Hollow Hill - Offsets the low gold producing City plots. Enables Maester Wendamyr and Red Vengeance.
Plots
At the Gates - Searches out Wendamyr, the Most Valuable Player. Let the snowball begin.
City of Lies - City plot filler. May enable free Venomous Blades/Varys. Mediocre.
City of Spies - Worst plot by far, but more filler is necessary to make the latter half of the game dangerous. [edit] May be replaced with Forgotten Plans.
City of Secrets - Enables liberal use of Red Vengeance and Burning on the sand. My personal favorite.
City of Sin - Kneel before Zod.
City of Soldiers - At this point you can hear your opponent's heart break.
City of Spiders - And this is where you break their back.
(No Valar Morghulis. Blasphemous, I know. I'm not a fan of symmetrical effects, and I don't like being forced to play it after I've got board control)
Attachments - 6
3 Venomous Blade - Lose/Win. Essential for punishing rush decks. Attach to Wendamyr Only.
3 Taste for Blood - Lose/Win. Attach to Wendamyr as soon as possible..
Characters - 36
3 Maester Wendamyr - All 3 are necessary to protect your most valuable asset.
2 Ellaria Sand - Lose/Win. Slows down Renown based decks.
2 Areo Hotah - Lose/Win. Nuisance.
2 The Red Viper - Arguably the best card in Martell. Can't think of a reason not to include him. If FF restricts him, I would Cut him.
2 Arianne Martell - Potentially better than The Red Viper. Two Claim 2 plots makes Arianne a game winning character.
2 Maester of Lemonwood - Attachment control.
1 Varys - Ally Control.
1 Ser Arys Oakheart - More ally Control.
3 Herald of the Sun - Searches for duplicates, or Maester of Lemonwood/Ser Arys Oakheart
3 House Messanger - Card Draw.
3 Dornish Paramour - Card Draw. Can be reused via City of Secrets if you have no better options.
3 Lost Spearman - Best 1 cost character in Martell. I may swap one of them for a Bastard of Godsgrace.
3 Carrion Bird - Season control. Best 1 cost character in the game.
3 Refugee of the Citadel - Conventional wisdom says to play Refugees, so I do. I'm on the fence.
3 Orphan of the Greenblood - I haven't seen why this character is good yet and may remove him, but I'm willing to trust the statistics on him for now.
Events - 12
3 Red Vengeance - Lose/Win. I initially built this deck just so I could play this card. Better than Burning on the Sand.
3 Burning on the Sand - Automatic inclusion in any Martell deck. If FF restricts it, I would cut it over Venomous Blade.
3 Condemned by Council - Location Control. Opposing Lost Oasis' Nullify Wendamyr
3 He Calls it Thinking - Response Control. Slows down opposing Venomous Blades and counters opposing He Calls it Thinkings to protect Wendamyr
Locations - 6
3 Lost Oasis - Amazing card, but not necessary for my strategy, as I prefer to go second most rounds. Might cut it. [edit] On second thought, any card that has an affect on the state of the game and makes your opponent think twice about what they can do is good. More room for mistakes.
3 Palace Fountains - My average cost is pretty low, so I don't need many reducers, but I may include more to boost my Dominance winning potential.
Cards I am considering
3rd copies of Ellaria, Areo, The Viper, and Arianne. - I'm not a fan of losing card advantage with the Herald's but I don't like playing my Uniques without a Duplicate... six of one, half dozen of the other. Widow's Watch is not an option. I don't like playing a card that doesn't have an immediate effect on the game state.
2-3 Paper Shield - Event Control. May be better then He Calls it Thinking.
2-3 Ill Tidings - Attachment control, Season Control, and discards opposing Venomous Blades so it may be better then Maester of Lemonwood
2-3 Retreat - Unique character protection. Possible solution to my first conundrum. Might be a dead card in hand often times though...
[edit] Forgotten Plans - Solution to Fear of Winter.
What I'm looking for from the community, is some experiential advice about some of my card choices. I've played ten games at most, so I don't fully understand all of the interactions.