So, I've been looking over the Ship & Warrant Origin Path details in Into the Storm , and have become confused about something.
Its pretty clear (to me, at least) that when a gaming group gets together to create new characters for a Rogue Trader game, find their starting Profit Factor and construct their ship, spend their first 500 experience points, that this group of characters is (relatively speaking) recently assembled and has only just begun its' journey of exploration and adventure, profit and plunder. Yet it seems clear from the Ship & Warrant Origin Path (SWOP?) that the majority of Warrants were issued centuries if not millennia previous. It also seems clear that most Rogue Trader Dynasties are gargantuan corporations stretching across many systems and ships under some nebulous central authority (the Warrant holders or Dynasty heads), which clearly is not a group of new characters who are only just now embarking on their adventures.
Whereas before I had commonly seen the Warrants and Dynasties of a player-character group newly issued and thusfar consisting only of a single voidship and its crew, SWOP seems to indicate that such situations are a rarity even among Rogue Traders. Furthermore, creating a new Warrant/Dynasty using SWOP paints one into a corner, blocking off several branches of the SWOP tree.
What does this mean for a player group and their starting-level characters (the Rogue Trader in particular)? Are they generally assumed to be the scions of a larger and older Dynasty, commanding but one ship of their family's fleets? And if so, how do Rogue Traders from background other than Child of Dynasty (such as Frontier World or Battlefleet) become Rogue Traders empowered by the Warrant when they are effectively excluded from the line of succession?