This forum got really silent the last days so what are your opinions about the new cycle. Also good to see that new lizard and undead cards are coming (Stegadon, Mannfred von Carstein).
Summary of published cards:
Savage Forsaken (unit)
3C
2 HP
This unit deals +X damage in combat while attacking
X is the highest count on a chaos card you control.
Screamers of Tzeentch (unit)
3C
3 HP
Feared 1 (while this unit is attacking, blank the text box of 1 target unit except for Traits)
Forced: At the beginning of your turn, corrupt this unit.
Khorvak Grimbreath (unit, hero)
3CCCC
3 HP
1 Power
Corrupted Chaos units you control may attack from any zone.
Guild of Engineers (unit, hero)
2DDD
1 HP
1 Power
Engineer
Kingdom. Action: When you play an Engineer card from hand, gain 1 resource.
Quest. Action: When you play an Engineer card from your hand, draw a card.
Inflame (tactic)
Spell
1HHH
Action: Discard a card from your hand with X Loyalty to have a target unit gain X Power until the end of the turn.
Considdering the new Feared keyword I'm not so impressed so far because it's the same as Angi'arie and only useful on your turn. Screamers of Tzeentch have a drawback that they are corrupting themselves at the beginning of your turn maybe because ffg thinks that Feared is a strong effect or it's not such a drawback when you look at Khorvak. It's not clear wether you can attack with a corrupt unit or if after you have restored it or maybe there are coming further effects/tactics that allow you to attack with a corrupted unit.
The synergy with loyalty symbols has the potential to "revive" some old cards that aren't played anymore. I really like Inflame. Seems always usefull especially in mid or late game where you have more cards in hand than you can play a turn.
Good to see that Chaos will once again become attractive.