handling a difficult climb under pressure

By boggle2, in WFRP Rules Questions

again how would you handle climbing ropes under extreme pressure,thoughts please?

boggle said:

again how would you handle climbing ropes under extreme pressure,thoughts please?

I don't see how this is a difficult question given the WFRP3 system... misfortune dice. If it's a 'pressure' of missle attack thing - add a misfortune die for each attacker aiming at the character... if it's a time thing, use a track and allow players to move up that track according to Strength/2 or something and allow them to increase their relative strength by 1 for each misfortune die they add to the check.

For example character with ST 3 can move 1 space on the track (3/2 round down) he adds 1 misfortune die to the pool to make his 'strength' a 4 for the purposes of climbing this rope and he can move 2 spaces (4/2 round down). If the character wants to move 3 spaces he would have to add 3 misfortune die to the pool (6/2), if he wanted to move 4 spaces he would have to add 5 dice. I would make chaos stars be slips down the track, I would make comets = and extra space up or 1 less misfortune die next round etc.

looking for others thoughts yours idea is close to mine so that was useful.

looking for others thoughts yours idea is close to mine so that was useful.

If the pressure is people attacking them. Then I wouldn't increase or modify the difficulty of the climb. They'll have enough to worry about given that they are being attacked. I would allow them to climb so far each round. Each time they get hit make them make a climb check to hold on with a base challenge equal to the surface they are climbing and a number of misfortune dice equal to probably 1 for every 2 points of damage they took. Also keep in mind fatigue. To much fatigue could cause them to fall automatically.