Theguildllc said in a previous post;
Large open areas do seem to give a bit of an advantage to range U and A weapons (but somehow the BBQ squads always manage to get close enough to do their thing) but that can be partially remedied by terrain density and placement. I think we need a better mechanism for determining terrain density.
What I love about forums is there is always someone who knows some form of conceptual game design or mathematics. Who amongst us can provide a plan for placing terrain on 9x9 boards based on reason and possibly known formulas used in the design of the game's actual scenarios? Take into account some terrain pieces are groupings of squares (such as the buildings we use in play, perhaps theguildllc can link some photos).