Two months have passed since I have acquired Anima and I realized a few common phenomenon in those games I involved.
First, my friends are not really eager to start the Final Mission even they fulfilled the requirements. It may be explained that they doubt their capability. They will only start when they are FULLY prepared. As a result, it makes the game much longer than expected (For instance, 2.5 hours!!OMG) ... and at the same time not very enjoyable. We feel frustrated instead of achieved when finishing.
Towards this phenomenon, I wonder if I adapt an alternate way to trigger the final mission can help. Here is my practice:
1.Each time when there is a supernatural or mystical creature revealed, the in-turn player must roll the 10-sided dice.
2.If the result is equal or less than the total number of supernatural or mystical creatures being revealed, the final mission starts.
I adapted it in my last game and the result is satisfying. It creates a constant excitement throughout the game. And the game pace is fastened.
Will you guys also adapt any personal practice to make this game more interesting? I would like you to share your ideas~