Tabletop or huge table with squares?

By Siegfried Westphal, in Dust Tactics

I am thinking about to build a table to play bigger scenarios (ca. 2,00 x 1,40). I want to partition it in the same squares as used in DT (maybe with replaceable cardboads). A table in this size would then have ca. 22 x 15 sqares. I really like the simplicity of the movement rules of dust... no hours of measuring for each figure like in huge battles of other TT games. But, what you think? i am curious about the wooly thoughts gui%C3%B1o.gif of other boardgame addicted folks.

Thanks

seeing how cool this game looked , even before it came out , we gridded off full size twin FLAT sheets . they cover up to almost 6X8 feet . it lets us se them for battles as big or small as we want , and lets us take them with us easily . we have 6 done so far . bought them at walmart for about $4 each .

Theguildllc and I have played sme games on a homemade board that measures 12 across and maybe 18 wide. Using house ruled scenarios as simple as 'take and hold' or 'meeting engagement' these distances seemed fine, though his thoughts were that the game had been balanced at 9 squares across and more than that simply prolonged battle and gave units like Pounders (with unlimited range) a huge advantage.

My only opinions on the play surface is that one can make a 4'x4' table that is still 9x9 squares, but with 5 inch squares rather than 3.5

This keeps the distances and balance of the original design but expands the perceived distances, allowing for suspension of disbelief. In short, larger squares can still fit in a normal game table space and looks more realistic. A 4x4 table with 5 inch squares is my next project.

Yeah, its a GW battlemat sectioned off into 4"x4" squares. I much preffer this method to trying to go gridless (i do not want to play 40k).

Large open areas do seem to give a bit of an advantage to range U and A weapons (but somehow the BBQ squads always manage to get colse enough to do their thing) but that can be partially remedied by terrain density and placement. I think we need a better mechanism for determining terrain density.

Yup, grid of the board, there is no advantage in playing without a grid. We've made a 4x4 board and will be adding another 4x2 board later. A 4'x4' with normal sized squares is plenty big enough for 4 players with 16pts each.

Thay, my friend., is because the BBQ squad are overpowered. No matter all the tactics people are thinking of, any squad that rolls three times the amount of dice other squads is simply breaking the game, however you put it.

Nao said:

Thay, my friend., is because the BBQ squad are overpowered. No matter all the tactics people are thinking of, any squad that rolls three times the amount of dice other squads is simply breaking the game, however you put it.

I hate facing them and they are very powerful but they are not broken and have their limitations. For example, they got into position to take out 2 of my units last night. Along with Joe he fired his shotguns and Joe's .45 at my custom armour 1 unit and no surprising with what seemed a 100 dice blew them away. So it was the flamethrower, grenade launcher and knives at my grenadiers in cover - my grenadiers knives caused more wounds than his attack. In my turn all his squad and Joe were wiped out by my 50mm's - not so impressive :) deadly? yes, broken? no.

Nao said:

Thay, my friend., is because the BBQ squad are overpowered. No matter all the tactics people are thinking of, any squad that rolls three times the amount of dice other squads is simply breaking the game, however you put it.

after running /playing 250ish demo/games , i can tell you , no they are not .

anyone that can count to 3 can counter their speed and stay out of their range .