Hi folks,
I am new here, so if I am writing this in the wrong place, call me names, and (insist that I) move this thread.
I have played Arkham Horror 3½ times.
- First time we were 2 players. We were still learning the rules. Arkham swarmed with monsters, Yig awoke, and we were crushed.
- Second time we were 3 players. Yig awoke, and we just barely lost.
- The third time we were 3 players. We prevented Nyarlathotep from awakening through responsibility assignment (1 main gate sealer, 1 street sweep, 1 both / errand boy).
- The fourth time we were 4 players. I had to leave early, but we had Arkham under control when I left.
I am organising a session on Friday, and we will possibly be 8 players. Given that I know the rules, and this is a cooperative game, naturally, I will give suggestions to my fellow investigators. I fear the game will be too easy. I felt Arkham Horror was most fun when you just barely won, or just barely lost (creating the familiar atmosphere of hopelessness that we know so well from Lovecraft's stories). I want to reproduce that experience on Friday for my friends.
I am here to ask you for some pointers in this regard. I have already weeded out some of the easier ancient ones, keeping only those that have a nasty "while sleeping" effect, and a short doom track.
Are there known, tried and tested tweaks for improved game difficulty around? Like more mythos cards drawn, more gates opening, more monsters storming Arkham, and so on? Or should I add an expansion board or two to keep the players busy in the Arkham suburbs as well?
(I am hoping to avoid adding expansion boards, as my guests are all playing the game for the first time, and I don't want them to be intimidated (they are not seasoned board gamers). But maybe one major expansion is a good idea? Dunwich?)
(feel free to be technical in your justification for your suggestions; I can take it)
Thanks in advance,
Willard.