A couple of things bother me with Dark Heresy, and I'm sure quite a few of you have heard this all before. In fact, I'm kind of counting on it - because I could use some advice and direction, so I can present my Players with some guidelines for creating their characters.
When I imagine Acolytes serving the Inquisition, I find the idea of 400xp characters, or even 1,000xp characters difficult to rationalize. Personally I think that Rogue Trader had it about right for starting xp. Inquisitoral Acolytes should be exceptional people.
Has anyone simply used Rogue Trader's character creation in place of Dark Heresy's?
I mean, after reading the Arch Militant concept, it sounds a lot more like how I envision a military Acolyte - broad strokes to allow the Player to decide the details. He doesn't have to be Guard (which is another thing that annoys me) since his career as Guard pretty much ends when he becomes an Acolyte. As an Acolyte, he's not going to advance as a Guard - because he's not Guard any more. So, the Arch Militant seems to make a lot more sense.
I figure those Careers that are not found in RT could just as easily be done the Dark Heresy way through starting xp. So someone wants to play a Psyker - but not an Astropath or Navigator - they get 5,000xp to spend on their Imperial Psyker.
Does anyone forsee any problems with this?
) is pretty rewarding. As much as I love being able to drop down 15 meters without getting hurt into a pile of enemies and go to town with my mono-blades before anyone realises what's happening, there is something to be said for needing to be careful, for feeling out your abilities, and realising that you are a totally expendable piece of the Inquisitorial puzzle. We had some great times in our first ranks and the difficulties then make the fact that the three PCs kick some serious Heretic butt sooo much sweeter.