I am wondering about the turning radius of a light cruiser, specifically, the Dauntless. In the description of the class at page 196 their manoeuvrability is stated as being 'the manoeuvreability of a frigate'. On the other hand, on page 213 the book states that transports, raiders, firgates and other ships of equivalent size have a turning radius of 90 degrees. All other ships have a 45 degree turning radius instead. Now, I could read this as a Dauntless counting as a frigate as far as turning is concered (i.e. 90 degrees) or I could consider it an other ship with the 45 degree turning angle.
Obviously, this is an important difference in game stats but also in feeling. A 45 degree turn feels as befitting a large, ponderous ship, presenting its vast broadside to their foes, majestic and powerful. A 90 degree turn gives the feeling of a panther, fast and sleek, turning and deadly.
In my view, the Dauntless (and other light cruisers) should turn 90 degrees. For this I have a number of reasons:
- Difference with other cruisers. With Battlefleet Koronus a large amount of new hulls has been added to the possible ships, amongst which there are many new cruisers 'of the line'. Overlords, Chalices, Dominators...all of them vast heavy ships meant to slog it out. To keep the light cruisers from becoming second rate cruisers of the line, it make sense to stress their speed and manoeuvrability. It will give them a distinct feel and play style and enable players to choose for a big slogging ship or a more nimble craft.
- SP value balance. Compared with the cost of a Lunar (60 SP) , an Ambition (57 SP) or even a Armageddon class Battlecruiser (63 SP) the cost of a Dauntless is steep at 55 SP. If it can turn only 45 degrees, this cost difference becomes very steep indeed, with only its high speed as an advantage. Just comparing possible broadsides, an Armageddon at 63 SP has 1 possible prow, 2 port/starbord and 1 dorsal against the 1 possible prow and 1 port/starboard for the 55 Sp Dauntless. That is easily double the firepower. To even such vast differences out, it seems to me logical to give the Dauntless a distinct manoeuvrability adavantage as well.
- Cross system logic. This is a tricky subject, as rules in another game system should never be given to much thought. But they should not be ignored, especially if one game system is clearly inspired by the other. In Battlefleet Gothic all Imperial light cruisers have a 90 degree turn, all the cruisers a 45 degree turn. I am fully aware that BFG and RT are only related, but much of the space combat mechanics of RT are very clearly based on BFG. On itself, this should not be sufficient reason to impose a 90 degree turn as a rule, but I see it as a supporting argument for my first two main arguments, feeling and game balance.
What is the general opinion on this question?
Friedrich van Riebeeck, Navigator Primus, Heart of the Void