After a few games, it feels like the encounter deck is a bit stacked against the solo player, so in an attempt to even the playing field, I'm testing some solitaire house rules.
1. The staging area is currently limited to a maximum of five cards.
2. Questing is optional.
3. The required amount of progress tokens to explore quest and location cards are reduced by half, rounded up. (To even this out, I'm thinking that a four-player game adds half of a quest/location card's progress token requirement to the base total. For example: to explore a 10-token location, you pay 5 tokens in one-player, 10 tokens in two-three player, and 15 in four player.)
4. Instead of having the enemy attack first before the characters, both enemies and characters exchange damage at the same time. However, when you engage an enemy determines who does damage first. If a player voluntarily engages an enemy, his character will do damage first. This is a good way to quickly kill weakened enemies and come out unharmed. Otherwise, the enemy will do damage first. Exhausting characters and having the ability to "gang up" with multiple characters still applies in their respective phases, but this way, choosing who to block still gives you the opportunity to make your mark.
So far, one game brought me close to an even-handed victory, and this time it feels like it's more of an uneven deck than an overpowering encounter deck. Time will tell where these rules go, but you're free to try them yourself and suggest changes.
