I think the Hitpoints concept as we use them today, looks a bit obsolete.
Look: after a healthy pc/npc has received a very strong blow that has left him ot her with a single hitpoint, the pc/npc is still allowed to act as if he received no damage at all. No pain, no shock, no chance for a blood loss - nothing. And only below 0 wounds certain realistic effects begin to manifest.
Consequently, I have thought about one crazy idea: what if the Hitpoints are thrown away (i.e. everyone has 0 wounds from the start), and the incoming damage is reduced only by armour and toughness (low degree of Critical Damage is not that deadly, after all)?
I know this kind of approach totally throws away the system balance into a window, but what are your thoughts? Is this totally crazy?
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