The Sun and the Spear

By Guest, in News

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Much longer and he will cook in those heavy clothes, she reflected. He would not be the first. In centuries past, many a host had come down from the Prince’s Pass with banners streaming, only to wither and broil on the hot red Dornish sands. ‘The arms of House Martell display the sun and spear, the Dornishman’s two favored weapons,’ the Young Dragon had once written in his boastful Conquest of Dorne, ‘but of the two, the sun is the more deadly.’”
-A Feast for Crows, George R. R. Martin

Fantasy Flight Games is pleased to announce the reprint of the Princes of the Sun expansion for A Game of Thrones: The Card Game!

This exciting incarnation, marked with “Revised Edition” on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing.

The Princes of the Sun reprint now offers players a full play set with which to immediately begin competitive House Martell deck-building.

Blood strategy

Princes of the Sun features House Martell, the defiant and treacherous serpents seeking vengeance on the field of battle, as well as cards for the other Houses and rules for an intriguing “Civil War” game variant that lets players compete for the limited resources of a single deck.

House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment. Cards such as Taste for Blood and Blood for Blood are excellent examples of House Martell’s counterintuitive win strategy, “winning through losing.” That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit.

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With Taste for Blood, if you lose as a defender, the attached character claims power. It can be a risky card to play if you lose too many military challenges (and risk losing the character that Taste for Blood is attached to), but as long as you can keep the attached character alive, losing challenges can be a bigger benefit than winning them.

Blood for Blood is an exciting card as it is a surprise event that can catch an opponent off guard. With Blood for Blood’s Response you could lose a military challenge and then turn around and kill one of your opponent's characters when they are not expecting it. This card showcases one of House Martell’s advantages in A Game of Thrones: deadly event cards.

Get ready to have a bloodthirsty response to House Martell’s slights when Princes of the Sun is released in the third quarter of 2011!