BFK Answers from Sam

By FoxPhoenix135, in Rogue Trader

In the other thread: " BFK errata collection ", it is hard to find a simple compilation of the queries directly answered by Sam. Therefore, I took the time to copy them all and reformat them into a sort of unofficial FAQ on Battlefleet Koronus. Please, if you have any queries answered by Sam about BFK, I would love to post them to this document. I will continue to edit it as new answers are posted. For queries and questions, please refer to the "BFK Errata Collection" thread.

Here is the compilation, reformatted for ease of reading. Hope it helps (to steal Sam's common phrase!): Tell me if I missed any official rulings that need to be in here-

All answers provided via FFG_Sam


[Q] Does the Bombardment Cannon should cost 2 SP or 3 SP?

[A] Table 1-12 is correct for both the plasma accelerated torpedo tubes and the Nova Cannon. The Bombardment Cannons are SP 3.

[Q] Voidsunder lances have a listed strength of 1, is this correct?

[A] The Strength of the Voidsunder Lances is also meant to be 3, not 1.


[Q] Is the warp antenna external or does it need one space as in table 1-11?

[A] Warp Antenna should require Space: 0.

[Q] Where or what is the Stygies pattern nova cannon (mentioned on pages 25 and 37)?

[A] The Stygies pattern does not exist in the book, although Stygies undoubtably makes Nova Cannons. The Dominator should be equipped with a Mars Pattern Nova Cannon on page 25.

[Q] Does the Avenger grand cruiser have 92 space (edge of the abyss) or 90 (battlefleet koronus)?

[A] Winterscale's flagship the Emperor's Vow (a heavily customized grand cruiser) has 92 space. Other Avenger grand cruisers have 90. Both are correct.


[Q] Exorcist grand cruiser and Mars battlecruiser: Of what type are the pre-equipped Jovian-class launch bays? Escort or Landing?

[A] Landing.

[Q] Only one Manufactorum possible or several (description says that each Manofactorum gives a +10 bonus)?

[A] In the description, "each" should be replaced with "a". Only one Manufactorum is possible.

[Q] Really only +5 achievement points for the plasma scoop?

[A] That should be +25.

[Q] Do assault boats get a +5 bonus for every additional squadron of friendly assault boats (which would be lo gical) or bombers (which is written)?

[A] Assault boats.

[Q] Eldar star cannon: Range 6 (edge of the abyss) or 4 (battlefleet koronus)? And strength 3 or 4?

[A] The Eldar starships detailed in Edge of the Abyss are correct. So are the Eldar starships in Battlefleet Koronus. It's a big galaxy, and there are plenty of different classes and types of Star Cannon macrobatteries.

[Q] Moral loss on npc ships: Is it hull integrity plus crew rating or hull integrity plus crew bonus (first digit of rating)?

[A] Crew Rating Bonus.

[Q] Moral loss through craftsmanship: It is written on page 17, that morale loss through installing inferior components as per table 1-4 is only temporary and may be regained asusual. But what about the moral loss through installing inferior macrobatteries or lanceS(which use table 1-5 instead)?

[A] Morale loss is temporary for any inferior components, whether they use table 1-4 or table 1-5.

[Q] Also table 1-5: It is said that two of the modifiers for Poor Craftsmanship should be chosen. One of the possible modifiers is however a positive one (lesser cost in shippoints). Respectively negative in case of Good and Best craftsmanship.
[A] Ship Point and Morale modifiers are not among those modifiers that you can choose. You get those automatically, choose from the other categories.

[Q] Battlefleet Koronus gives us the Mezoa-pattern Theta-7 Drive. It is described on page 31, but it is not listed on Table 1-8 (page 33). What are the Appropriate Hull Types, Power, Space, and SP values for this Component?

[A] The Mezoa-pattern Theta 7 has the following profile:
Hull Type: Transport
Power: 44 Generated
Space: 18
SP +1

[Q] An example of a ground unit from page 124, As I understand Power of a ground unit is modified by Tech Level. Also, damage dealt by said unit and its armour are based on Power characteristic. Why in the example mentioned above Tech Level modificer is not included in both damage and armour value? Shouldn't it be Attack 4D10+7 and Armour 14?
[A] You're correct, it should be in the example. Thanks for pointing that out!

[Q] How much fuel for the plasma/warp drives does a vessel have?

[A] Ship's fuel for the plasma and warp drives is specifically left up to the GM, and generally runs out as the plot requires. If a GM wishes, he can have fuel be a non-issue. Otherwise, he can have ships need to refuel at the six month mark when they start to run out of supplies, or every four months, or every four years—whatever makes his plot more interesting. Likewise, the plasma scoop can be used to extend the ship's range narratively, the players know their ship has it, and thus they can travel far beyond the rim of known space into the depths of the Expanse. When it's interesting and thematic, the GM can require them to use their plasma scoop, and make it a tense, exciting experience.


[Q] Does the Hold Conversion Landing Bay (from Battlefleet Koronus) have a power cost which replaces that of the original cargo hold, or are the two values additive? In other words, does a transport with a hold converted to a landing bay have to budget for 1 power (the listed for the Hold Conversion alone), 2 power (standard power drain for a main cargo hold) or 3 (the combined cost of a Main Cargo Hold and a Hold Conversion Landing Bay)?

[A] You use the new power cost for the Hold Landing Bay, so yes, you only have to account for 1 power.

[Q] Is it possible to combine Armoured Prow Component + Power Ram? Or Armour Prow + Reinforced Prow? Or Reinforced Prow + Power Ram? Or Armoured Prow + Reinforced Prow + Power Ram?

[A] You can combine a Power Ram with an Armoured Prow, or with a Reinforced Prow. You cannot combine an Armoured Prow with a Reinforced Prow, or all three together.

[Q] Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on Boarding Torpedos?

[A] This is a matter of common sense. For example, Murder servitors would probably work with Boarding Torpedoes, because you could fill your Boarding Torpedoes with Murder Servitors. However, a Barracks has to be transporting troops to give the benefits in the first place, and it would depend on the troops in question. Elite forces such as Stormtroopers, void-trained Imperial Guard, or forces along that ilk would give the bonus. But a Regiment of conscripts who barely know how to fire lasguns would probably be more of a liability than a benefit.

[Q] Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on AssauLt Craft?

[A] See previous answer, with the additional caveat that Assault Craft are easier to survive in, and don't require quite the rigourous skill-set that using a boarding torpedo would. So in that case, your conscripts might actually be useful.

[Q] Are the increased Ship Point Costs (and therefore corresponding increased cifficulty at acquisition costs) for Good + Best Quality shipboard components in Battlefleet Koronus in addition to, or instead of the usual -10 and -30 to acquisition tests for good + best quality.

[A] The Ship Points modifying Acquisition Tests specifically apply to procuring either ship hulls or full starships. So if you're buying a hull, or buying a built starship, you'd modify the test by the Total Ship Point Cost. If you were buying the Component individually to install on an existing ship, you'd use the Acquisition Test modifiers for Good and Best Craftsmanship instead.

[Q] If a crew reclaimation facili ty (reduce damage to crew population by 3 to minimum of 1) and a Bilge Rat Quarters (reduce damage to crew population caused by depressurisation by 2 to a minimum of 0) are combined, in what order do they function? IE: if a ship takes 3, 4 or 5 damage to crew population due to depressurisation, is it reduced to a munimum of 1, or a minimum of 0?

[A] In the specific case of depressurisation, you'd reduce the damage by 5 to a minimum of 0. In other cases, of course, they wouldn't stack.

[Q] The Hold Landing Bay says that the MCH components cargo capacity is 'substantially' reduced. And never explains what this means in game terms, like say loss of the Trade Achievement point bonus?

[A] Yes, that main cargo bay component no longer exists aboard the ship, so the entire Trade bonus is lost.

[Q] It is written that Fighters can spend 4 turns outside the carrier. What exactly does that mean?

[A] They return at their own speed at the end of four turns, so if they spent four turns flying in a direct line away from the carrier, it'll take four turns to get back.

However, if they are close to the ship, it may take less time.

Thanks everybody for submitting your answers.

FP135