Hey everyone, I'm new here so I hope this isn't a topic that was recently posted elsewhere, but I was wondering what tips and tricks you all utilize to pare down your adventure deck. I picked up Talisman about 6 weeks ago and so far my friends and I have played about 2 games per week. I have The Reaper, Ice Queen and Sacred Pool expansions. I'm debating whether I'll get the board expansions as I don't know how well that would go over with the less serious players within my circle of friends.
I'm interested in what sort of things you leave in/take out of the Adventure Deck in order to create different styles of play. I was the one who initially bought into the Talisman franchise, so luckily around my group, what I say goes as far as play rules. Some of the strategies I've employed are probably a bit weird or nonsensical, but seems to be working so far....
The way my friends seem to want to play is to keep the game to under 2 hours, while still having a clear victor. One friend in particular cant stand to play more than 1 hour. I'm trying to invite him less as the game is clearly meant to be played for several hours. However, even after 2.5 I'm ready to call it quits myself. So most of my strategies are to keep the deck moving fast.
I have total about 170 cards in the Adventure deck, with the other expansions all combined, that means I probably have about that same amount not being utilized at any time.
Firstly, all the doubles of cards, with the exception of gold bags cards, I took out. So there is only 1 copy of each card in the deck.
Second, I took out all of the level 1 monsters and all the level 5+ monsters, including all dragons. This seems a bit harsh, but I was finding that A. Strength 1 monsters were simply beaten on the spot and a level 7 monster simply lingered on the board forever and took up space. Having 2, 3, 4 level monsters seems to make play a bit easier and faster.
Third, the majority of the nasty cards have been removed. Though I did keep in a few negative strangers and events. But cards like Cursed Hag are right out. I seemed to have personally drawn that card EVERY time I played until I got sick of it and removed it.
Forth, all purchasable weapons, armor and extras (water bottles, rafts, etc..) were removed and when I got the Sacred Pool expansion, I also eliminated all the stables cards. These have now been shuffled into the purchase deck and stables decks. The trade off with this is that now the 4 corners of the board each contain a store and stable where anyone who lands there has the option of purchasing whatever they want, per the prices listed by the blacksmith, market day, etc.... further, those types of cards were completely removed.
Fifth, I took out the talismans from the deck. Now you can only get them from the Warlock's Cave. This is only like 3 cards, but every little bit helps. Also, the excess gold cards (treasure map, treasure chest) were removed. Believe it or not, when you only have 170 cards, there are alot more gold bag cards than you'd think.
The deck is pretty lean now, but I feel, its made the game a lot tighter in terms of playability. I'm sure there are some who would consider these strategies horrible. I'm just interested on what measures others have taken.
When I got The Reaper and Ice Queen expansions, we did try to play with ALL the adventure cards. This lead to pretty much a 4 hour stalemate as no one was leveling up fast enough.
Your thoughts?