Hopefully the last Righteous Fury question you ever see...

By punkrawkz7, in Dark Heresy Rules Questions

Hail comrades-

We're switching over to Rogue Trader pretty soon but I figured I would figure out Righteous Fury before we move on. I searched other posts, including the new one from on high, but don't see what I'm looking for exactly.

My Question: Do NPC's get Righteous Fury? I see others have asked but I'm not seeing any page numbers. In my opinion I'd say no, as it clearly states that "the emperor has indeed smiled upon you". This to me implies that the emperor smiles on his loyal members of the Inquisition, so regular baddies wouldn't get this as they are not working for the benefit of the Imperium. Not to mention they are working against it by attacking members of the Inquisition. That said I'm semi-new to all things 40k and may not understand how the Emperor works, perhaps he hands out his Righteous Fury all willy-nilly? Much obliged

Well, apart from the fact that you sometimes will work against other loyal servants of the God-Emperor...

Our GMs simply solved this question like this: Mooks never get it. With npc leaders it depends of their role. If they are deemed important enough or should be more of a challenge to the players, they get it. Generally, npcs who have "Touched by the fates" always get it.

In righteours fury side bar stays that normally NPCs don't get it, but GM can decide that a powerfull or important NPCs could benefit from it. We apply R.F. if a NPC is not enemy of the Emperor and somehow players get in fight with them. On last session my players attacked two inqisition agents shadowing them without questioning first who they are. In such an examples we apply R.F. rule to the NPCs. Never to beasts, demons, aliens, animals though.

I apply RF to all my NPCs, regardless of class.

As the characters acquire gear and attritubes, "regular" enemies become less of a threat. But without RF, players in carapace armor with a decent toughness can laugh at any mook armed with an autogun.

RF ensures that no matter the foe, the players are aware that "bad things" can happen if they don't play smart. So far its worked out fine.

It's Ok if your players are all guards and arbitrators with heavy armor, good TB and true grit talent. In my team there is a psyker and an assassin. They were always on critical damage when we applied RF to all NPC-s. One accidental 10 with 2-3 bullets burst from any small weapon would kill them with T=30 and Armor=2 and W=11 even without RF,so we stopped using RF to all NPCs cause nobody wanted to play light armoured characters after few deaths :)

punkrawkz7 said:

Hail comrades-

We're switching over to Rogue Trader pretty soon but I figured I would figure out Righteous Fury before we move on. I searched other posts, including the new one from on high, but don't see what I'm looking for exactly.

My Question: Do NPC's get Righteous Fury? I see others have asked but I'm not seeing any page numbers. In my opinion I'd say no, as it clearly states that "the emperor has indeed smiled upon you". This to me implies that the emperor smiles on his loyal members of the Inquisition, so regular baddies wouldn't get this as they are not working for the benefit of the Imperium. Not to mention they are working against it by attacking members of the Inquisition. That said I'm semi-new to all things 40k and may not understand how the Emperor works, perhaps he hands out his Righteous Fury all willy-nilly? Much obliged

In my games every single NPC no matter how he or she is important or not -- always get a Righteous Fury re-roll, and it has happened more than once when a party of generic sewers bandits have routed the party due to Rightous Fury or critical success. And I think it is fair after all.

Why then PCs would need their numerous Fate Points when their lesser enemies are even further weakened?

When I GM every1 get RF. I just tend to call it Unholy wrath (or some other) when the heretics get it :D

Ah I do see that in the sidebar, I've read the main text a dozen times without seeing that...but it's in the Example section. Strange place for it but in any case that answers my question. Thanks to all the replies! I'm not seeing some of the logic of allowing this for all npc's....as based on my play experience the game is pretty difficult as it is. But I suppose that if your groups are cool with it, it'll certainly keep them on their toes

My policy has been use it for the tougher enemies, or when it would be cool. When I ran Final Sanction (which admittedly is Deathwatch, not Dark Heresy) I loved my players' look of shock and misery when I rolled damage for a Genestealer attack and triumphantly shouted "Xenos Fury!"

"Xenos Fury!" partido_risa.gif

I've always run it that if a NPC has fate points, they can get Fury. Otherwise, no. It's a fairly simple system though I admit it makes random mooks significantly less dangerous.

zealous hated is the best remedy for this

on the roll of a 10 zealous hated occurs

if the damage results in a player reciving damage after armour and tb reduction they suffer 1d5 on the crit table

if no damage is suffered after amour and tb reduction they recive on point of damage

no extra d10 is rolled this is stand alone for mooks completely different rule

so a luck hit may knock them out but wont rip thier head of unless they are almost dead, and hundred of ZHs will drop a space marine even if your throwing toothpicks at him

use this for mooks and then that guy that used to luagh at lasguns will have to second guess when he is facing 10 of them

Our GM is mean and gives righteous fury to all NPCs. We even fought Tau once and the firewarriors do crazy big damage with a righteous fury. One our party member's (now missing) leg can tell you all about it.

Last session I went from 5 to -9 critical and had to burn one fatepoint from a simple heavy crossbow bolt from a simpleton cultist named Cultist 584. (We use MapTools)

I guess it's up to your GM.

Fury only when an NSC has Fate Points, or if its explicitly given that re can get a Fury (as in certain Adventures its a unique Talent for special "elite"-mooks).

Which NPCs get RF really depend on what the GM wants the overarching "feel" for the campaign and/or specific encounter. The more randomness you inject into anything (which is giving more RF beyond fate-favored) tends to stack the odds against the acolytes whereas less so (limiting it to anything fate-favored) eases the pressure off the cell. Especially rare encounters of a type not usually seen in the game (like the few Xenos you might throw in vs. a lot of human/daemon) a GM might use more RF as a point to make it stand out.

A GM really shouldn't chain himself to any constant of policy for how to apply RF as it's distribution to NPCs is another tool towards setting the stage for the acolytes to act upon. Generally, one wants to challenge the players at the end of the day rather than try to totally crush them so if you get too "lucky" with the rolls one should always pack insurance against that kind of thing by hiding your dice rolls to fudge when appropriate.

Also, if the cell isn't genre-savvy, the looming threat that ANYONE could possibly be packing RF behind them is just as good or better than having it actually come into play with hidden dice.