Yet a few more n00b questions. ^_^

By Verjigorm2, in Mansions of Madness

Hi, I just startet test-playing Mansion of Madness, and encountered some situation where I am curious about the rules.

  1. Some situations (fire tokens & insanities) requires an Investigator to roll for Willpower to avoid horror when entering certain rooms. When a Keeper move an Investigator (using insanities, combat-results, uncontrollable urges or mythos cards) into such a situation, they still have to roll Willpower to avoid taking horror, right
  2. If a room have both a fire token and a darkness-token, the penalty for darkness still apply, right?
  3. If a monster is placed in a room with Investigators, they all have to make a horror test. Could the Keeper then use "Command Minions" to move the monster one space out of the room, then make the monster reenter the room to make all Investigators make yet another horror test in the same round?

Thanks for your help and input!

And one more question: How many monsters can be in the same space? Is there a limit? Can I in theory have a Shoggoth and five cultists at the same space even if they don't fit?

ad 1.)
Unless otherwise stated, yes.
E.g.: The rules about Fire Tokens talk about "an investigator". It's not the PLAYER that moves the miniature, it's the fact that the miniature is moved into the room.

ad 2.)
Q: Can both fire and darkness exist in the same room?
A: Yes. Thematically this darkness is actually thick black smoke.
Source: Official FAQ

ad 3.)
An investigator only makes a maximum of one horror test per monster per turn.
Source: Rulebook p. 14, top left

ad "one more question")
There is no limit. You might want to stop if it gets ridiculous, but that's up to you.

Thanks man, that helped a lot!

Just found the rule about "An investigator only makes a maximum of one horror test per monster per turn." myself. xD

5. When an investigator is prohibited/restricted from making move actions, can he still activate his "once per game" ability that allow movement?

6.Can a Keeper use the Uncontrollable Urges action to activate Cermonial Skull for an investigator more than once per turn?

5. I could use some examples, but offhand, reading a couple mythos cards has given a restriction of not being able to move through doors the rest of your turn and another specifically saying you can no longer move this turn. The doors one seems pretty straightforward that no matter how much you move you still can't go through doors. As far as no longer being able to move, I would personally say that means you can't use that special ability this turn (unless you plan on using it for purposes other than the movement action such as Jenny's ability to evade automatically and then move up to two spaces).

6. I don't know of any official ruling on this, but I'd say it's dangerously overpowered to have more than one failure on Ceremonial Skulls in a turn. You could argue that it's up to the investigators to make sure someone with a decent amount of luck carries it at all times, or to simply not carry it, but I'd probably restrict its use to either one time in a turn, or two failures, since there's the chance it could be beneficial to investigators if you happen to succeed on a roll.

Edit: I guess there was a ruling after all. Uncontrollable urges can only use this card once per turn per target. This means that the keeper can force an investigator to use each item once per turn (and/or move once per turn).

I hope this answers your question!
-Corey Konieczka
VP of R&D
Fantasy Flight Games

Yes, thanks for your help. :)