A couple of months ago I ran a series of Deathwatch games which saw the Killteam entering the Dark Eldar city of Commorragh, so I had to create stats for various types of Dark Eldar and their weapons. There were some rules for Dark Eldar in one of the Dark Heresy supplements, which I used as a basis for creating all the Dark Eldar enemies presented here, which I thought people might be interested in, so that they can go kill another variety of foul xenos! There are no doubt some flaws, since I made these rules very quickly. Feedback is welcome.
Dark Eldar General Rules
All Dark Eldar possess Hatred: Craftworld Eldar.
Special Rules: Power From Pain
When the Dark Eldar incapacitate or kill an opponent, they gain access to a number of talents and traits during the combat in which the kills/incapacitations were made:
1 Kill: gain Furious Assault (free attack after successful melee attack; uses a reaction)
2 Kills: gain Fearless (immune to fear and pinning – like most Astartes are already!)
3 Kills: gain Feel no Pain (take half damage from all attacks except power weapons)
Dark Eldar Weapons
Melee
Agonizer
(Melee; 2d10+8 E; Pen 6; Felling (1), Unwieldy)
Electrocorrosive Whip
(Melee; 2d10+6 E; Pen 6; Concussive, Unwieldy)
Klaive
(Melee; 2D10+6 R; Pen 6; Balanced, Power Field, Razor Sharp, Tearing)
Mindphase Gauntlet
(2D10 E; Pen 9; Special: those damaged by the Mindphase gauntlet must take a WP test, suffering -10 per degrees of success on the attack roll. Those who fail are stunned.)
Scissorhand
(1D10+6 R; Pen 8; Razor Sharp, Tearing, Toxic)
Ranged
Liquifier Gun
(20m; S/-/-; 2D10+2 Acid; Pen 1D10+2; Clip 6; Rld 2full) Special – the Liquefier gun sprays acid, which eats through armour at a random pace. It fires in a Burst like a flame weapon.
Shredder
(10m; S/-/-; 2D10+8 R; Pen 0; Clip 4; Rld full; Snare – roll not to be immobilized)
Orb of Despair
(5m; One Shot; 4D10+8; Pen 15; Blast 5)
Darklight Weapons
Blast Pistol
(10m; S/-/-; 2D10+8 E; Pen 13; Clip 4; Rld Full)
Blaster
(30m; S/2/4; 2D10+8 E; Pen 13; Clip 20; Rld Full)
Dark Lance
(60m; S/-/-; 4D10+6 E; Pen 13; Clip 12; Rld 2 Full)
Splinter Weapons
Splinter Pistol
(20m; S/-/-; 2D10+2 R; Pen 4; Clip 40; Rld 1full; Reliable, Toxic)
Splinter Rifle
(80m; S/3/10; 2D10+2 R; Pen 4; Clip 200; Rld 2full; Hail of Splinters, Toxic)
Shardcarbine
(60m; S/3/10; 2D10+5 R; Pen 4; Clip 200; Rld 2full; Hail of Splinters, Toxic)
Splinter Cannon
(150m; -/-/10; 2D10+2 R; Pen 4; Clip 400; Rld 2full; Hail of Splinters, Storm, Toxic)
Wych Weapons
Shardnet and Impaler Combo
:
Shardnet
(Melee; 0 damage; Special: Shocking, Snare: attacks made with the shardnet seek to ensnare opponents with the Snare quality. If the target fails his agility test and becomes ensnared, he must test against the Shocking quality. Note: against an armored Astartes, this weapon is virtually useless!)
Impaler
(Melee; 2D10+2 R; Pen 2; Balanced, Razor Sharp, Tearing)
Hydra Gauntlets
(Melee; 2D10 R; Pen 4, Tearing, Special: Hydra Gauntlets grant the bearer the Swift Attack Talent, if the bearer already has the Swift Attack Talent, he gets the Lightning Attack Talent, if he already has the Lighting Attack Talent, then he gets the Preternatural Speed Talent, if he has the Preternatural Speed Talent, he gains +2 extra attacks when he uses Lightning Attack for a total of 5 attacks)
Razorflails
(Melee; 1D10+6 R; Pen 6, Tearing, Unwieldy, Special: failed rolls to hit are re-rolled.)
Armour
Clone Field
: Creates three false images. Roll randomly (or choose if using a battle map) to select a target.
Ghostplate Armour
: provides all-over protection of 8 and an energy field which has a 20% chance of nullifying attacks.
Shadow Field
: The shadow field has a 80% chance to negate any attack. However, once an attack passes through, the field is permanently disabled.
Vexator Mask
: shows an image of the attacker’s most beloved friend, relative, etc. A WP test must be passed in order to attack the wearer of the mask. Once passed, it does not need to be rolled again.
Dark Eldar Troops
Kabalite Warriors
WS 46 BS 46 S 31 T 32 Ag (8) 45 Int 33 Per 37 WP 31 Fel 27
Wounds: 15
Movement: 4/8/12/24
Skills: Concealment (Ag), Dodge (Ag), Silent Move (Ag), Common Lore (Dark Eldar) (Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Agility X2. Night Vision.
Armour: Dark Eldar armour, 6 all over.
Weapons: Splinter Rifle (80m; S/3/10; 2D10+2 R; Pen 4; Clip 200; Rld 2full; Hail of Splinters).
Hail of Splinters: Splinter Weapons used on full auto have the Tearing Quality.
Wyches
WS 55 BS 40 S 30 (+10 from Combat drugs) T 30 Ag 50 (10) Int 33 WP 31 Fel 30
Wounds: 15
Skills: Dodge, Concealment, Silent Move, Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: Duel Weapon Wielder (Melee), Step Aside, Unnatural Agility X2.
Armour: Wyches armour roughly half of their bodies. These sections have an armour rating of 6.
Weapons: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Dark Eldar Elites
Incubi
WS 60 BS 46 S 41 (+10 from wielding the Klaive) T 40 Ag (10) 55 Int 38 Per 42 WP 40 Fel 40
Wounds: 40
Skills: Dodge, Concealment, Silent Move, Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: Swift Attack, Unnatural Agility X2.
Armour: Incubus Warsuit (all 10)
Weapons: Klaive (Melee; 2D10+6 R; Pen 6; Balanced, Power Field, Razor Sharp, Tearing)
The Klaivex
As above, except the Klaivex has Lightning Attack, Preternatural Speed, 48 wounds and a WS of 66.
He also benefits from on of the following special rules (choose before each combat)
Onslaught: the Klaivex and his Incubi gain Furious Assault.
Murderous Assault: at any one time, the Klaivex can mark an enemy: the Klaivex and his incubi benefit from Hatred (+10 on melee rolls) against that enemy. If that enemy is incapacitated or killed, the Klaivex can nominate a new enemy as a free action.
Mandrake
WS 55 BS 55 S 40 T 40 Ag (10) 50 Int 38 Per 42 WP 40 Fel 40
Wounds: 30
Skills: Dodge, Concealment +20, Silent Move +20, Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: Unnatural Agility X2. All have Swift Attack, Nightfiends have Lightning Attack.
Armour: Mandrakes do not wear armour, but are dimensionally unstable, and therefore all attacks have a 35% miss chance.
Weapons: Wicked Blades (2D10+2 R; Pen 4; Balanced, Razor Sharp, Tearing)
Special: Mandrakes can teleport through shadow (Agi X metres) as a reaction.
Wrack Acothysts
WS 46 BS 46 S 31 T (8) 40 Ag (8) 45 Int 33 Per 37 WP 31 Fel 27
Wounds: 25
Movement: 4/8/12/24
Skills: Concealment (Ag), Silent Move (Ag), Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Agility X2, Unnatural Toughness X2, Night Vision.
Armour: Gnarlskin, 4 all over.
Weapons: All of the following are in the Wrack Acothysts’ arsenal:
Liquifier Gun (20m; S/-/-; 2D10+2 Acid; Pen 1D10; Clip 6; Rld 2full)
Scissorhand (1D10+6 R; Pen 8; Razor Sharp, Tearing, Toxic, Unwieldy)
Mindphase Gauntlet (2D10 E; Pen 9; Unwieldy)
Special: those struck by the Mindphase gauntlet must take a WP test, suffering -10 per degrees of success on the attack roll. Those who fail are stunned.
Electrocorrosive Whip (Melee; 2d10+6 E; Pen 6; Concussive, Unwieldy)
Archon (Master) and Retinue (Elites)
MEDUSAE
WS 46 BS 46 S 31 T 32 Ag (8) 45 Int 33 Per 37 WP 31 Fel 27
Wounds: 22
Movement: 4/8/12/24
Skills: Concealment (Ag), Dodge (Ag) Silent Move (Ag), Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Agility X2. Night Vision.
Armour: Dark Eldar armour, 6 all over.
Weapons: Eyeburst - the Medusae host opens its visor, and all in range experience horrific visions and surges of overwhelming anguish (30m; S/-/-; roll 1D5: the result is how many D10’s of damage are rolled for the weapon that turn; Pen 1D10; Clip -; Rld -)
Description (from the Dark Eldar Codex): The visored slave-beings that Archons use to record the roiling emotions of the battlefield are hosts to strange creatures of the webway, known as Medusae. These highly empathic parasites look like a collection of brains and spinal cords one atop another, and they float through the ether like jellyfish, feeding on daydreams and nightmares. Medusae can latch onto a host that intrudes into their realm, absorbing their emotions directly and providing a means of motive power in realspace. Though meeting the gaze of a Medusae's host can cause instant emotional haemorrhaging, these hybrid creatures are highly valuable in Commorragh, for they absorb and store extreme sensations. Consuming one of the Medusae's brain-fruit brings back all the vivid and anarchic emotions of a raid as if they were happening then and there.
Ur-Ghuls
WS 66 BS – S (8) 40 T 32 Ag (8) 45 Int 20 Per 44 WP 31 Fel 20
Wounds: 30
Movement: 4/8/12/24
Skills: Concealment (Ag) Dodge(Ag), Silent Move (Ag), Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Strength X2, Unnatural Agility X2. Night Vision.
Weapons: Claws (1D10+10 R; Pen 3) Needle teeth (1D10+10; Pen 5)
Armour: tough skin (all over) 8.
Attacks: two attacks with claws, if successful, a final attack with the teeth is allowed.
Description: a hideous mass of long, ropy limbs, the Ur-Ghul seems to be all cartilage and no bone. It possesses no eyes and a circular, lamprey-like maw with rows and rows of needle-sharp teeth.
LHAMAEANS
WS 46 BS 55 S 31 T 32 Ag (8) 45 Int 33 Per 37 WP 31 Fel 27
Wounds: 30
Movement: 4/8/12/24
Skills: Concealment (Ag), Dodge +10 (Ag), Silent Move (Ag), Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Agility X2. Night Vision.
Armour: Dark Eldar armour, 6 all over.
Weapons: Splinter Pistol (20m; S/-/-; 2D10+2 R; Pen 4; Clip 40; Rld 1full; Reliable, Toxic)
Hail of Splinters: Splinter Weapons used on full auto have the Tearing Quality.
Special: all weapons possessed by the Lhamaean and her allies have the toxic quality, and if enemies fail their Toughness roll against the Toxic quality, they take 2D10 instead of the usual 1D10 damage.
Description: beautiful Dark Eldar females in tight, form-fitting matte black suits of armour.
SSLYTH
WS 50 BS 55 S (12) 66 T (8) 40 Ag 45 Int 30 Per 30 WP 40 Fel 27
Wounds: 30.
Movement: 4/8/12/24
Skills: Concealment (Ag), Dodge, Silent Move (Ag), Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int).
Talents: All weapons trained, Unnatural Strength and Toughness X2. Night Vision.
Traits: Multiple arms grant 2 attacks in melee.
Armour: Kabalite armour, 6 all over.
Weapons: Shardcarbine (60m; S/3/10; 2D10+5 R; Pen 4; Clip 200; Rld 2full; Hail of Splinters, Toxic)
Hail of Splinters: Splinter Weapons used on full auto have the Tearing Quality.
Vicious swords (Melee; 2d10+6 E; Pen 6; Razor Sharp, Tearing)
Description: tall and powerfully built reptilian aliens with four arms, encased in matte black Kabalite armour. They carry a multitude of vicious blades.
Archon
(Melee specialist Archon)
Master
WS 78 BS 76 S 41 T 40 Ag (10) 55 Int 55 Per 42 WP 66 Fel 58
Wounds: 49
Skills: Dodge, Concealment, Silent Move, Common Lore (Dark Eldar)(Int) +10, Speak Language (Dark Eldar)(Int). Any other skills she could reasonably possess – Deceive, scrutiny, etc.
Talents: Lightning Attack, Preternatural Speed, Unnatural Agility X2. Special: When attacked in melee, the Archon may always roll to dodge. If successful, she may counterattack. During her turn, if she lands a successful melee attack, she may use her reaction to make another attack (like Furious Assault). Touched by the Fates 2.
Armour: Shadow Field (The shadow field has a 80% chance to negate any attack. However, once an attack passes through, the field is permanently disabled)
Ghostplate Armour (provides all-over protection of 8 and an energy field which has a 20% chance of nullifying attacks)
Vexator Mask: shows an image of the attacker’s most beloved friend, relative, etc. A WP test must be passed in order to attack the wearer of the mask.
Weapons: Agonizer (Melee; 2d10+8 E; Pen 6; Felling – ignores unnatural toughness, Unwieldy)
Blast Pistol (10m; S/-/-; 2D10+8 E; Pen 13; Clip 4; Rld Full)
If you like this, I have posted a bunch of daemon weapons and chaos artifacts over at the Black Crusade forum:
www.fantasyflightgames.com/edge_foros_discusion.asp