So yes, I FINALLY got my copy of the game and we've recently played two games.
The first game we played was just the new Talisman Revised 4th Edition, and I must say I thoroughly enjoyed what we played. Characters drawn were the Assassin, Warrior, Sorceress, Thief and Wizard.
Pros:
- No errors on the boards!
- Cards and board of are excellent build quality.
- As are the minis.
- Fate is not as powerful as I imagined.
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New Strength/Craft/Life tokens.
Cons:
- Fate tokens being cardboard does not fit in with the plastic of the rest of the tokens, and looks very cheap.
- Coin quality is worse than the previous version. Pictured in the manual is the nice brushed used look of the old coins, instead we get a vibrant gold coloured coin which I think looks cheap and nasty. I’ve already switched coins from my old board.
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Assassin is WAY, overpowered. His “special ability” of Assassination is barely that anymore, you just used it all the time, INSTEAD of attacking. I think a better way of doing it is to remove the Assassins ability to receive trophy points off any Enemies he kills.
As you can tell, the assassin won this game, and it was amazingly brutal. The assassinate ability allowed him to buff his character up at a greatly increased rate than any of the other characters.
As for the rest of the new revised edition, I enjoy the increased craft characters immensely as I do the improved graveyard. One thing I didn’t like at first is the nerf of the raiders card, but now I have played Reaper, I can somewhat understand why they did it, as reaper and I assume future expansions will include many more powerful or similar cards.
Now onto Reaper! **** the new adventure and spell decks are much bigger than before! It gives a nice new variety to the game, and also the removed expectation that you would see every card come into play. Character drawn were the Minstrel, Druid, Wizard, Dark Cultist and Dwarf.
Pros:
- Same excellent build quality as the revised edition.
- Reaper not as powerful as I imagined.
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A lot more Adventure and Spell cards!
Cons:
- I think the new characters are imbalanced with the older characters. They are just more powerful, and you will always hope you get one of the newer ones over the old ones.
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Vagueness of the Transference spell. It’s been brought up on the forums, and Elliot has raised his view of that it cannot in fact be used in the inner region. It just seemed so glaringly obvious to me as soon as I read it? I think anything that can undermine that basic concept of the game, which is obtaining a Talisman to reach the crown, should defiantly be changed. Official FAQ a go-go!
So, I was the only one to get a new character this game as I played the Dark Cultist. I have to see she was pretty meh in the first part of the game, mostly because I just didn’t land on many enemies so I couldn’t fully utilise that dice roll special ability. Once I was on the Crown of Command though, I was unstoppable. I fought off two foes (Minstrel and Dwarf) at the same time, as both were attacking me. Unlike them, when I took a life off them I was still levelling my character with the special dice roll ability; getting more powerful as I drained lives off them.
Now the reaper, much less powerful than I expected! Didn’t get to land on a character many times, but the most amazing moment was when my friend sent him my way. I proceeded to roll a 5 and send him back, where he then rolled a 1, used a fate, and rolled 1 again. Very bad luck, but defiantly the highlight of the game.
Which brings up another point, Fate. I know that this was just one of those statistical anomalies, but that game Fate turned out to be the world’s biggest false hope. I can’t count on my hands and feet how many times fate was used and the played rolled the same roll again.
Thats all I can really think about for the time being, I am writing this at just past midnight local time, so my mind is a little frayed. If anyone has any questions about my game, or my opinion about something, please feel free to ask, or to simply comment on my thoughts.
Regards,
Subby-E
most the game (actually the 1st game with Upgrade + Reaper, checking things out, only using the Village board erratas, so no Fate replenishes). Magic Carpet was also in the hands of the Thief in one game. I can see that Object creating a lot of PvP action in games.