A good combat example

By agduncan, in WFRP Rules Questions

I apologize if this has been done somewhere else but after hours of reading, I can't find anything. I'd like to issue a challenge to an experienced game-owner / experienced poster. Give us a good example of a full combat turn between two opponents.

I find that the example given in the Core Set is confusing and has at least 1 error (accurate shot). So here's what I'd like:

Assume player wins initiative roll - Make the opponent an Ungor Beastman

Use basic action card - Describe your dice pool and where it was derrived (including defense)

Give us a result - Include 1 of each basic result faves (Strike, Boon, Bane, Challenge) and 1 comet

Give us Damage - (Tell us how you calculated damage and soak values)

Deal damage to Ungor ('I place 3 wound cards infront of the beast, 1 is critical and does x)

Have Ungor attack using card of your choice

Use active defense but allow the attack to hit (again dice pool and why)

Deal damage in the same manner.

Hopefully someone is up for the challenge and hopefully this doesn't violate a posting rule

Cheers

I'll give it a go, hope I get everything right.

Our hero Sigurd the Strong has encounterd a lone Ungor beastman while stalking through the woods.

He rolls for initiative with 3 blue dice because of his Agility 3 and gets 2 successes.
The beastman rolls initiative with 4 blue dice because of his Agility 4 and one yellow die because of the beastmens special rule Ambush but he still fails to generate any successes, all the dice are blank. Sigurd got lucky.

Sigurd goes first and moves his stance one step into reckless feeling that he needs to go all out on this grizly beast. He spends a manouver to draw his longsword, he then suffers a fatigue to get an extra manouver and moves from close to engaged with the Ungor.

He slashes at the Ungor with the melee strike (basic action)
As Sigurd the Strong has STR4 he rolls 3 blue, 1 red (converted from blue because of his stance), 1 yellow because of his training in weapon skill and 1 white die due to his specialization with longswords. He also adds 1 purple die to the pool, since that's the basic difficulty of all attack actions. The ungor has no defence, so no black dice are added.

In total:
3 blue
1 red
1 yellow
1 whte
1 purple

He rolls his pool and generates:
4 sucesses
2 boons
1 sigmars comet
1 challenge symbol

Sigurds player consults the Melee strike.
With 3 net sucesses (4-1 challenge) he does normal damage +2. Normal damage for Sigurd is 4 from his STR plus 5 from the Longsword = 9.
Because the longsword has a critical rating of 3 Sigurd uses his sigmars comet as a boon, thus beeing able to trigger a critical hit through the three boons.

The Ungor has a damage reduction of 5, 4 because of it's Toughness of 4 and 1 because of the armour he's wearing.

The end result is:

11 damage - 5 damage reduction = 6 damage.
In addition to this, one of the 6 inflicted wounds is turned over and revealed as a critical, it's a cuncusion and the Ungor suffers one black die on all mental rolls untill the critical is healed.

The Ungor can take a total of 8 wounds and is severely hurt but still lunges at our hero Sigurd.

The Ungor makes a Savage Strike and Sigurd uses his dodge basic action to try to evade the blow.

The Ungor has STR 4 and is not in a stance so he adds 4 blue dice to the pool, furthermore he adds the basic difficulty of 1 purple die and also 2 black dice, one from Sigurds brigandine shirt which has a defence of 1 and one because Sigurd used dodge.

In total:
4 blue dice
1 purple die
2 black dice

The Ungor rolls and comes up with:
1 sucesses
1 chaos star
2 banes

The GM consults the Savage Strike card.
With 3 net sucesses the ungor can activate the second sucess line (which needs 2 sucesses), this line does normal damage +1 critical.
But there's also a chaos star result, and the Ungor suffers one wound in the process because of this.
Furthermore the two banes add yet another wound.

Normal damage for the Ungor is 8, 4 from STR and 4 from it's inherent damage value, so he does a total of 8 damage +1 critical to Sigurd.
Sigurds Toughness is 3 and he has his brigandine shirt which adds 1 extra soak, so he has a damage reduction of 4.

8 damage - 4 damage reduction = 4 damage.
Sigurd has a wound threshold of 13 (9 from beeing a human, 3 from toughness) and is hurt but not badly.

The Ungor on the other hand suffered 2 wounds from his attack action and falls dead by Sigurds feet, maybe he should change his name to Sigurd the Lucky?

Anyone find any mistakes on my part? gui%C3%B1o.gif

Bravo! Well done! This is very clear!

You did note that the Ungor rolled 1 success and gave him 3 in the description, typo?

It might be worth reminding that creatures roll for initialive using theirs fixed stance, but this rule doesn't apply in this example. gui%C3%B1o.gif

k7e9 said:

Anyone find any mistakes on my part? gui%C3%B1o.gif

I don't think it's necessarily a mistake, but a small addendum:

Remember that a Sigmar's Comet can be used to inflict critical damage (page 56 of the Player's Guide). Therefore, Sigurd doesn't need to convert his Comet into a boon to cause critical damage with this attack (you had him convert the Comet to score 3 boons in order to activate the longsword's CR 3).

Instead, to maximize his roll, Sigurd could use the Comet by itself to inflict critical damage. Then he could use the Universal Effects rule (page 54 of the Player's Guide) to burn his 2 boons to recover 1 fatigue (which he suffered from his extra manoeuvre). Conversely, he could spend his 2 boons to activate the 2 boon line on the Melee Strike action card which would grant him a free manoeuvre (perhaps choosing to run away from the Ungor).

Apocryphal Lore said:

Bravo! Well done! This is very clear!

You did note that the Ungor rolled 1 success and gave him 3 in the description, typo?

Yes a typo. :P
There just had to be (at least) one.

Yipe said:

I don't think it's necessarily a mistake, but a small addendum:

Remember that a Sigmar's Comet can be used to inflict critical damage (page 56 of the Player's Guide). Therefore, Sigurd doesn't need to convert his Comet into a boon to cause critical damage with this attack (you had him convert the Comet to score 3 boons in order to activate the longsword's CR 3).

Instead, to maximize his roll, Sigurd could use the Comet by itself to inflict critical damage. Then he could use the Universal Effects rule (page 54 of the Player's Guide) to burn his 2 boons to recover 1 fatigue (which he suffered from his extra manoeuvre). Conversely, he could spend his 2 boons to activate the 2 boon line on the Melee Strike action card which would grant him a free manoeuvre (perhaps choosing to run away from the Ungor).

I actually had no idea that you could use a comet to trigger a critical hit.
I agree that Sigurd the Strong should have used the comet for a critical and the two boons to either recover a fatigue (the universal effect) or to get a free manouver.

Was this rule added in the Player's Guide or is it also somewhere in the rulebook from the core set?
My players will be thrilled to hear this though and start diching out more criticals. My creatures won't like it as much I assume.

The possible uses for a comet result are in the core rulebook, I'm afraid I don't have it to hand though so I can't give you the exact page number. It's in the section where all of the dice results are explained.

Core Rulebook Page 46 " The Chaos Star and Sigmar's Come t" And I quote..." In Combat, a Sigmar's Comet result on an attack can be used to have the attack inflict critical damage. If more than one Sigmar's Comet is rolled, each can be used for different effects."

Grayzen said:

Core Rulebook Page 46 " The Chaos Star and Sigmar's Come t" And I quote..." In Combat, a Sigmar's Comet result on an attack can be used to have the attack inflict critical damage. If more than one Sigmar's Comet is rolled, each can be used for different effects."

Cool, thanks a lot.
Now that I read the section I remember that I've done so previously, but I have forgotten about this rule. As I said previously, my players will be thrilled and criticals will rain down upon my poor creatures of evil.

Full points for an excellent example! Thank you.

Anyone game to post an example that uses magic?

Say, Fighter and Wizard vs a trio of greenskins?

Justs thought I'd revive this thread by asking why the Ungor did attempt to dodge or parry the first attack? As I understand it, the "basic" action cards are universal - i.e. creatures and NPCs get them just like players.

SmokeGunner said:

Justs thought I'd revive this thread by asking why the Ungor did attempt to dodge or parry the first attack? As I understand it, the "basic" action cards are universal - i.e. creatures and NPCs get them just like players.

Creatures get the basic action cards yes, so the Ungor could have used one (or more of them). But as I understood Apocryphal Lore in the top post he (only) wanted active defences to be used when the Ungor attacked.