Hey all,
I've been thinking about the kingsguard lately and how they are never really used. Presumably this is because the majority of them aren't even particularly useful in terms of utility cards. I wanted to hash out some ideas here, though, in order to maybe see if they can ever win.
There are two major styles of deck I've been considering for the kingsguard, one intuitive, the other highly counter-intuitive. The first is Baratheon. Naturally, you now have The Laughing Storm, The Iron Throne, and the new Ser Preston Greenfield from KotS; this ensures that your opponent's hand is in pain for a good portion of the game. The setback is if they somehow discard TLS - now it's hitting you, too. I haven't decided the best way to manage this yet. This deck seems pretty reasonable though, as you can still make it kind of a Baratheon rush deck, and just happen to have several kingsguard characters who help try to beef you up a bit.
The other deck is, amazingly, not Martell. It is actually Stark. The reason for this is that with the new Bolton characters, you can win defensive challenges much more easily than before. This may sound strange, but I think the only way to play with the Bolton chars is to play defensively. They are cheap enough that you can play more expensive locations that allow you to win challenges, and trigger off of you winning them (such as Winterfell Castle, Winterfell, and especially Frozen Outpost, one of the sickest cards in a defensive Stark deck). With Frozen Outpost, if you ensure that you go second every turn with high initiative, you make them less likely to attack, because if they do, you'll just stand your chars and then be able to go on the attack with them on your turn. Finally, a card that is underused and undercosted in a deck with high initiative is Host of the Bear - my thanks to fellow board member Stasis for abusing the heck out of this on me on OCTGN recently.
All in all, I like the concept behind the defensive deck that kingsguard represent, but just think they don't have enough good, effective characters to make a difference in any tournament game. What do you think?