Some problems...

By beazel, in Descent: Journeys in the Dark

Hello Descent community

I started playing Descent, I only have the expansion Well of Darkness. The quests from WoD are almost impossible to complete, the overlord is becoming stronger and stronger ( I quess I will have to buy the "Tomb of Ice" to balance the game).

I still have a question; when the overlord activate the trap card "Rolling Stone", the boulder that appeard (boulders in general, not for this card) CAN destroy the glyphs !???

And another question ; for example Ferrox attack a hero (the hero have 1 armor + 2 armor from Chain Mail and 1 armor from Iron Shield = 4 armor). The Ferrox do 4 damage. The overlord said that, Ferrox attack is blocked by 1+2 armor (armor and chain mail) and the damage left goes to heroes life and a bleed token is put on hero sheet , after all this the damage that goes to heroes life is canceld by Iron Shiled (similar when i have Ghost armor and cancel 1 wound with 1 fatigue), but the bleed token remains. (so my hero take 1 bleed token and no damage)!!! My opinion is, that all damage deal by Ferrox is canceld (1 armor + 2 armor from Chain Mail +1 armor from IRON SHIELD) and no bleed token will be put on my hero sheet because there is no wounds!! Who is right??

1) Boulders ignore most tokens. This is fairly clearly spelled out in the expansion rules and in the FAQ. Glyphs are not affected.

2) Any Bleed attack that deals at least one damage (not wound!) to a figure deals a Bleed token to that figure. The number of wounds a figure actually takes is irrelevant for placing the Bleed token.

Note that shields do not give an armor bonus. Instead, they cancel wounds that are to be inflicted on a hero after subtracting armor. (In the above case it is not relevant, but there will be others).

Thank you very much !

Parathion said:

2) Any Bleed attack that deals at least one damage (not wound!) to a figure deals a Bleed token to that figure. The number of wounds a figure actually takes is irrelevant for placing the Bleed token.

Just to be clear, since there seems to have some confusion on this point from the OP, damage is the number of hearts rolled on the attack, wounds is the amount left over after you subtract armor, which actually gets applied to the hero's health. A shield will cancel one (or more) wounds and thus prevent them from being dealt, which is sort of like armor, but not actually armor.

When the Bleed ability says that it inflicts a Bleed token on any figure that is dealt a point of damage that basically amounts to "the attack didn't miss." ie: even if actual armor bonuses nullified all damage rolled, such that no wounds at all are dealt, you still get the bleed token. There are only two ways an attack can miss and thus fail to deal damage - if the attacker rolls an X on one of the dice involved, or if the attack fails to make range. Ferrox, as melee attackers, do not calculate range at all, so an X is the only thing that would prevent the bleed token from being applied. In theory it could also fail to deal damage if it rolled zero hearts, but I'm fairly confident that's impossible for any actual attack roll the game asks of someone.

Damage can result from various sources, e.g. the Command ability, Elevation or Sorcery, so it is not limited to "hearts rolled".

There is also the possibility to have zero damage in an attack while still hitting (consider Daze tokens, Dark Curses, Elevation and so on).