while i find that playing too many house rules can weaken players ( playing within the limitations strengthens players ability to react within the game structure ) , and CAN turn off new gamers (can , not necessarily will ) ; if people want to play house rules in their small groups , i am all for that as long as new players learn the full real rules before you add in house rules , and know the difference between the 2 .
i tend to take this very seriously because i have run a number of games and volunteered for a couple game companies , and have had SERIOUS problems when people who played house rules came in to play in store events using the actual rules . i've seen the fun run out of a weekend of special events because players didnt know what they were doing and took it personaly when the event organisers over ruled them . we had one guy that was so sure he knew it all , that when the GM sited rules and faq ruleings from the official web site ( that the gamer claimed he visited often ) , refused to accept that there was such a thing as an FAQ , threw a temper tantrum about it , and sent his girlfriend to kinkos to have her print out the information from the website , and as bad as all that was , when she returned with the information that proved the GM was right , he went ballistic. in the past we have even come dangerously close to brawls involving several people , and because of store politics at the time , we werent allowed to drop the players from the tournys . thankfully things have changed when my FLGS got new owners .
so just keep that in mind as you play house rules and grow your groups , cause even if you plan on playing at home , its always a good idea to be able to play straight up factory rules so you and the rest of your group
can
participate in store or community events , becaue its another opprotunity to meet and gain new players .
i have made a ton of house rules like urban warfare , fortifications , airplane rules , etc............ , they are rules to fill in gaps , untill official rules come out to replace them . but we dont always play them , and i go to great lengths of playtesting and give great thought to making sure they compliment but dont interfere with the core game .
when i am demoing the game , its always straight up rules , no house rules at all .
i want the players to judge the game for its own sake and on its own merits .
later on if new players want to play the house rules , we can , but we dont have to .
as such , i got in 4 games today , 2 were demo games to a new player , and when i go back in 2 weeks , the guy i demoed it to expects to have bought his starter and be ready to begin .
and just a reminder , next sunday is mothers day , so plan accordingly .