Greetings, fellows.
The Black Sepluchre is not of my taste. Whenever something is not to my taste, I try to offer improvements. I will use this thread to make these available, perhaps somebody thinks like me & has use for my ideas.
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The following table of Psychic Phenomena is meant to be used as an alternative to the rather mild/harmless occurances of the table provided in “The Black Sepluchre” (p. 21).
01-09 The Rotting
Prominent patches of the Psyker´s skin begin to decay within seconds and
slough away. While only the upper layers are affected, it leaves the psyker
with 1d5 wounds (no reduction from TB or Armour).
10-18 His Voice
The Psyker and within 3d10 meters of him hear a horrible, drawn-out screech, similar
to a bird and at the same moment totally different (Fear 2; consequences of a failed
result last for (6-WPB) scenes.
19-27 His wounds
Within a moments notice, the Psyker´s left arm begins to wither and becomes useless!
The Psyker must test Toughness. The limb remains withered for an hour (plus another one for every level of failure).
28-36 Black Feathers
The Psyker´s underarms begins to itch painfully. If the pc looks at them, s/he will
find that about a dozen of Black Feathers sprouted on each underarm. The pc suffers
one point of corruption.
37-45 The Cathedrals retaliates
The GM chooses the Psyker or another pc within 5d10 meters around him (random or
the one without a Charm on him). Some part of the Cathedral breaks away and falls on
the pc which needs to pass a difficult(-10) test for Agility or Dodge. Otherwise, the pc
will suffer 1d10+5 points of damage.
46-54 The Litany
The Litany of the Razorwing (p.25) pops up in the head of the Psyker and every pc within 5d10 meters of him. They need to test for Willpower, as described on p.25 of the module.
55-63 The Birds! The Birds!
Out of nowhere, a flock of bleary black bird forms and attack the Psyker and everyone
2d10m around him. The Psyker and everyone within in ranged is stunned for 1d5+1
rounds and must pass a Willpower test or will gain an Insanity point from the experience.
64-72 You are mine….
The Psyker is assailed by the presence of the Dei-Phage (counts as a possession attack;
use the wounded Dei-Phage´s profile). The Psyker and Daemon make an opposed
Willpower test. If the Daemon wins, he will have control over the Psyker for 1d5+1
turns plus another one for every net success. After that, the Psyker is free again, but
will suffer a point of Insanity and a point of Corruption for every turn the pc was
possessed.
71+ As in the table in the book (they are quit good, I have to admit)
. As a starting adventure it's quite rewarding
(the end).
Also, it's a nice "change of pace" - like a "locked-room mystery" W40k style.