Hammering out a Game

By Lord Steel, in Rogue Trader Gamemasters

No. Mars' fluorescence is much, much less than the sun's total output. However, the fluorescence is concentrated in a very narrow band (whereas the sun emits broadly over a wide spectrum), so in that one particular colour it would still appear quite bright.

Cheers,

- V.

Eerrrr I was going with "Da star be Dark and Spookie and the planet glows like a 1,000,000 watt bulb. No good can come from thi OMGE (oh my god Emperor) SO MUCH PROFIT TO BE HAD! All semblance of a Survival Instinct has just vanished!" I really didn't want to cause any trouble.

Lord Steel said:

Eerrrr I was going with "Da star be Dark and Spookie and the planet glows like a 1,000,000 watt bulb. No good can come from thi OMGE (oh my god Emperor) SO MUCH PROFIT TO BE HAD! All semblance of a Survival Instinct has just vanished!" I really didn't want to cause any trouble.

You arent causing trouble, rather a scientific disucssion (on a 40k board *gasp*).

But you should be careful with dark suns, any 40k vet will have a hard time not screaming at the top of his lungs how it can only bring N***** doom upon the galaxy. The best you can do, is smack them with a sensor sweep straight away, that shows them a non-egyptian architecture. Make it maybe even Imperial.

In all honesty the whole thing is just me yanking some chains. They will suspect some thing grim and terrible BUT nothing of the Gribbly type will happen.... Ork Pirates on the other hand....

ok folks T-1 day till the first game, final checks are go, wish me luck.

Suffer not the Xenos to live!

Well not a bad start, but not a great one either, still little fuzzy on some rules.

Started running my guys and gals through a homebrew adventure where they help restore the Hermitage at the behest of a wealth patron. Started em off slow, having them dig up recruits for the ship, line up AdMech support, getting supplies for the voyage as well as parts for all the repaire work. They did very well for most of the checks, A few of them did well enough that I gave the bonuses for Req rolls. The Missionary did well enough buttering up the Church that not only did he get some high ranks memebers to go with him, they brought along the Sisters of Battle. The Rough Trader did a really great command role to try and get recruits so the ship managed to get a Vet crew though for the life of them they COULD not make the role to get some Armsmen. Took pity on em and made a role to see if any mercs would search them out, and amazingly a really really good group showed up (rolled a 4 on the check) the groups so good I decided that they would also be expensive to keep, they knock off 1 PF for ever mission they are stay with the party.

Before we called it a night they ran into one of my Major NPC's Marchruis the Iron Man (its a JOY when you see a player do a OH CRAP face just from a NAME) I have plans for him oh yes I do.