Hey folks
I am a "Wannabe" GM hammering out a Series of adventures for a Rogue Trader game that I someday hope to run (I want to have a nice back log of stuff to throw at PCs first before I start getting really looking for players.) Anyway I wanted some advice before I throw my self face first into the meat grinder.
First off after reading some other posts here I know that with the right actions PCs can pretty much buff there Skills and Rolls so that it would be near impossible to fail so I was thinking of saying that the Hard Cap on any roll would be 75. Meaning that they PCs would never be able to push their skill rolls past 75%. Just wondering if this woulkd be fair
Second off I was thinking on pulling back the effective ness of Lances so that instead of bypassing armor they only halfed it ( 8 armor becomes 4) Again is this too much?
Third off I want to give my players a chance to make their own way, Have them tell me what their next job should be and by next game session be able to produce the wanted adventure. I am ok with Exploration challanges and Combat stuff and I can fake Trade stuff but I am honestly pretty lame at making politcal stuff (ya know the complex back ground web of alliances, factions, Power Brokers, Gelt Brokers and the like) and I for the life of me cannot get my head around pure economic stuff Like trying to set up a cold trade or setting up a Bankbranch office (Or futures) What can I do to improve my skill set?
fourth off One of the adventures I am building is inspired by the song Hotel Californa (by the eagles) and I am thinking of setting it on a space hulk with the fancy sounding name like Hotel of the state of damnation or the like. Too Much?
5th off I can do with just some genral tips on how to run "Spooky" stuff (garbled messages, Apocolypse logs, Stuff Man Was Not Meant to Know) and the like.
6th off. Any hints in general.
Any help would be muchly liked.
but there is at least one example of a planet with a fluorescent atmosphere: Mars. Solar radiation hits the CO2 in the upper atmosphere, excites the molecules, and so it glows. Unfortunately for us, this is in the infrared part of the spectrum so it doesn't show up to the human eye.