Since I'm trying to create a purely Guardsman Campaign and having played GURPS recently I thought we could add the Soldier skill to the Guardsman skill package (thus granting him 3 skills instead of the staggering 2).
Guardsman (Int)
These are the lessons a soldier learned at boot camp and those he read in the Imperial Infantryman’s Uplifting Primer.
It tells him how to fieldstrip his rifle and where to dig his foxhole, where the mess should be and when he should wash himself.
The GM may allow a player with this skill to make a Hard (-20) Guardsman Skill Test whenever he doesn’t have the appropriate skill but would have picked up this knowledge during basic training.
This test may be modified depending on the difficulty of the task ahead.
A second thing I would like to introduce are 8/9 skill and talent package to which a player may have access (but only one).
So far I have:
Rifleman
Sapper
Designated Marksman
NCO
As a third I will introduce a sort of General Skills package so in a Campaign where only one career is permitted people can specialise and take more Social Skills than normally allowed.
Any more tips and hints?