Regaining Consciousness?

By Reaper Steve, in WFRP Rules Questions

When a character goes unconscious due to the number of wounds exceeding his wound threshold, when does he regain consciousness? It's not clearly stated--as it is for passing out stress or fatigue--but I assume it follows that precedent and the character will regain consciousness once he heals enough wounds to be at or below his wound threshold.

So, whereas a stressed or fatigued character may regain consciousness after a rally step or at the end of an encounter or act (due to the rapid recovery of stress/fatigue), a wounded unconscious character will remain so until healed or until he has enough overnight rests to reduce his wounds.

Thoughts/confirmation?

Thanks, Steve

Reaper Steve said:

When a character goes unconscious due to the number of wounds exceeding his wound threshold, when does he regain consciousness? It's not clearly stated--as it is for passing out stress or fatigue--but I assume it follows that precedent and the character will regain consciousness once he heals enough wounds to be at or below his wound threshold.

So, whereas a stressed or fatigued character may regain consciousness after a rally step or at the end of an encounter or act (due to the rapid recovery of stress/fatigue), a wounded unconscious character will remain so until healed or until he has enough overnight rests to reduce his wounds.

Thoughts/confirmation?

Thanks, Steve

He regains consciousness when the number of wounds he has gets back on or below his wound threshold.

We use this house rule for going over your wound threshold.

Exceeding your wound threshold
When you exceed your wound threshold, you draw an extra critical and remove a number of wounds equal to its severity. If you're still over your wound threshold you draw another critical and remove a number of wounds equal to its severity. If by drawing a critical wound you would get below your wound threshold, you return the critical wound and stop drawing. You draw one critical wound at the end of each round.

I use along the lines of original poster - you regain conciousness when healing a wound. This likely comes from being tended by a comrade, otherwise it's after "night's rest" (starting when you dropped) - thus for the soldier in a large engagement who survives this way, you likely "regain consciousness on the battlefield, surrounded by corpses, ravens and scavengers".

I stick with the core rule of one critical for dropping, with no effect preventing it (you doggy or "gritting teetch" doesn't help this time).

Rob

In our game, we heal wounds points with regular rules, wether they are over or under the wound threshold. When an unconscious character recovers 1 "positive" wound point, he regains consciousness.

By the way, our houserule : any wounds inflicted when a character is over his wound threshold is automatically a critical wound. It authorize to kill a major npc or a pc on a blow without getting unconscious first.

Another houserule to kill faster : critical hit are extra unsoakable damage.

Here are my houserules:

1. If unconscious by fatigue/stress - a small period of time must pass (GM discretion) to recover fatigue/stress points to go just below double the trait.

2. If unconscious by wounds - As soon as wounds exceed wound threshold, one of the wounds becomes a crit, and the character becomes unconscious. Any further wounds gives him wound cards as normal - then, since he is over the limit one of them becomes a crit, and so on - until death criteria is met. To become conscious, a long period of time must go by (GM discretion again) and healing attempts need to be made in order to make the character conscious again. It can happen that a character is beyond his wound threshold (with crits) and is brought back to consciousness - because we play that if the character takes any additional wounds while in this state, he will gain a critical wound and fall unconscious again.