Disapointed with this

By ffgfan, in The Lord of the Rings: The Card Game

CAlexander said:

I think once we see the first cycle of adventure packs they will start to balance quests better and there will be much more strategy in terms of deckbuilding.

Well said.This game just came out and this is the core set.Is like an introduction to the game so we must wait the future adventure packs and then we can say if this game is good or bad.

Sorry for asking this here and i know that there is a faq thread but can someone tell me what huppens wen a trichery card is revealed in combat fase as a hidden shadow card?You resolve the wen revealed text or you ignore it

Sorry again for asking this here but i can't find the answer.

Leaving with only the core set released is beyond silly. That is like playing a game or two of MTG with just duel decks and then packing it up. You only get a glimpse, a "taste", of the game. Even playing W:I with just core set got old after a month or so. Same with AGoT, after a while you get used to the decks and the cards in them. With more cards will come a greater variety.

servant of the secret fire said:

Sorry for asking this here and i know that there is a faq thread but can someone tell me what huppens wen a trichery card is revealed in combat fase as a hidden shadow card?You resolve the wen revealed text or you ignore it

Sorry again for asking this here but i can't find the answer.

Only the Shadow text resolves. If no shadow text, nothing at all happens.

conykchameleon said:

Everyone else: It looks like we lost the greatest LOTR LCG player there will ever be. aplauso.gif

And before he could enlighten us about his amazing techniques. Honestly, I would have loved to read some more details about how he made it. I still give him the benefit of the doubt, which seems it might stay for ever now that he left us.

Definitely not the game for him, I guess.

@ Servant of the secret fire : When resolving shadow effects ignore everything but the shadow effect. I believe I got that pretty clear watching the introductory videos, if I remember correctly.

Toqtamish said:

Leaving with only the core set released is beyond silly. That is like playing a game or two of MTG with just duel decks and then packing it up. You only get a glimpse, a "taste", of the game. Even playing W:I with just core set got old after a month or so. Same with AGoT, after a while you get used to the decks and the cards in them. With more cards will come a greater variety.

Point taken, just wanted to through out that me and my group will never get tired of the AGoT Core Set. So much balanced depth makes for a great game every time.

Toq and Acererak thanks a lot for your replys.

I'm disappointed, too. Sorry, but I cannot believe such an outrageous claim without some solid particulars. He says he had a couple of rounds to wait on the troll. But the heroes he mentions have a combined threat of 29. You don't have a couple of rounds before the troll engages. One, at best. You could use The Galadhrin's Greeting to reduce threat, but that's a 3 cost card. With only Eowyn and no resource engine on this deck, that is impossible, Gandalf is even more expensive and can't be played right away because Sneak Attack doesn't fit in the deck. How are you preventing the troll from engaging? Not only that, it is very difficult to muster the attack power to kill the troll, again without a resource battery. Maybe you can use Feints and Gondorian Spearman to hold off and on another round damage the troll. But how many cards can you play in a couple of turns? And quest? And kill the troll quickly?

Personally, it sounds like he skipped something important and won't admit to it from embarrassment. And now, he is leaving the game because it is "too easy". I apologize if I'm being a troll myself, but, honestly, I feel like my intelligence has been insulted.

It happens in every game. A powerful deck comes along and someone says 'I can beat that easily with this and this and this," and as soon as the questions start piling up they clam up. It's not a big deal, I recognize the guy from the Warhammer forums and he's similar over there. Best we just move on and work on strategy amongst ourselves. I myself love this game to death and think there is already a lot of strategy. I'm personally looking forward to FFG dropping a few more scenarios online using the combinations of cards we've already got, in particular some difficult scenarios designed for solo play.

Well said CAlexander, it finally arrived on Friday at the store I goto in Halifax so I am going to try to drive down tomorrow to pick my copy up. And order a second one.

Congrats on finally getting it, Toqtamish!

ffgfan said:

I would love to write a game session breakdown but I got the game more then a week ago from now and don't remeber it that good.

After a lot of playing I can say one more thing - comparing it to Invasion. When I got the core set for W:I I had a lot more fun with it. And about LOTR LCG core set - I got bored after a couple of plays. The only thing why I still tried it was wthe fact that my firend wanted to try it.

Oh, there's no more thing I don't like - the massive part of the game is luck. When You are lucky enought for the first two rounds You could draw in the encounter only treachery or location cards and that gives You a lot of advantage.

The way I see it - The game is good but I like a lot better Invasion from this one. Becouse here the luck play a large part of the game.

But that's only my opinion after more then a week of playtesting it.

I will say it like this - I will put this game on my shelf and the game will wait for better times I hope. And by better time I mean after the first cycle of Adventure pack I will think if I want to play it more.

@Calexander - anwsers: yes, yes, yes, yes. And it's not that I don't like it only becouse I beat it in first play but the main reason is the part that luck play in it. I think that one of the reasons why i beat the game in first play was the fact that I got very lucky. For example - in the second scenarion on Anduin in two first rounds I got in the encounter one treachery and after it one location. So I got time to kill the hill troll. Or in the third when I escaped from Dol Guldur the shadow cards on objective cards were treachery, location and only one enemy. So the main reason why I'm disapointed with this game is the large part of luck in play.

@Mestrahd - that's one of the main rules of the game, You can not miss that. Don't You think?

@Conykchameleon - 1) I know that and that one of the main rule, can't miss that. I use Eowin to play cards like Gandalf or from Spirit sphere. 2) and yes.

So sorry but I'm leaveng the community of this game.

Maybe such a cooperative game like this is not the kind I want to play. This kind of cooperative game is not for me becouse I don't have to much fun playing it. I will stay with such tiltes like W:I in card games, that gives me more pleasure playing it.

So goodbye to all! And have fun with this game,

Best regards

one minute of silence for the great lost of the community.........................................................................the people and their masks.....lol partido_risa.gif

hey quick question, can you have 3 copies of Gandalf in your deck.

kingsoyboy said:

hey quick question, can you have 3 copies of Gandalf in your deck.

You can have up to three copies of ant card in your deck, including Gandalf.

ffgfan said:

So sorry but I'm leaveng the community of this game.

Maybe such a cooperative game like this is not the kind I want to play. This kind of cooperative game is not for me becouse I don't have to much fun playing it. I will stay with such tiltes like W:I in card games, that gives me more pleasure playing it.

bostezo.gif

Hi everyone,

I played my first game of LotR:LCG last night with a friend of mine, and was pretty happy with how the game works.

Maybe slightly too easy indeed; believe it or not, but my friend and I defeated scenario 1 and 2 with the starting 30-card decks. I used the Energy sphere deck, he used the "leader" one (the purple one, I have the game in french, so dunno what Commandement has been translated from ^^).

We got lucky with a very good timing of Gandalfs (which made us laugh a bit, "A wizard is never late, nor is he early", blah blah :) ) who helped us finish each step in the second scenario.

I enjoyed the game a lot and cannot wait for the Adventure Packs!

You said you used 2 spirit decks, yet Gimli and Legolas are Tactics heroes. You can only pay for card with resource tokens from the same sphere; so spirit cards have to be paid by heroes within the spirit sphere; you can't combine tactics resources and spirit resources to pay for a spirit card.

Personally, I'm disappointed with the amount of luck in this game, and I really disagree that luck is a greater factor in W:I. In this game, getting a string of non-effectual treachery cards can hand you the game. Getting nothing but locations will usually make you lose if you aren't playing Northern Tracker (conversely the game is very easy if this happens and you are). Getting Caught in the Web during setup or turn 1 of the 3rd scenario is pretty much game over, etc.

The thing I've always liked about card games (vs dice rolling) is while there is always a random element, at least if you get screwed/lucky with card draw, you know that card won't be coming up again. In dice randomness, you can just roll low all game and lose regardless of how good/bad your strategy is. This game is the same way. If all the hard locations/enemies/treacheries come up as shadow cards, you got the card out of the way and you didn't even have to suffer its effect. Basically the difficulty is a very wide range just based on what you draw. Hopefully this will be mitigated somehow with future cards, but it seems to me that its more like a core part of the game.

The second thing that is disappointing is the way they scaled difficulty for multiplayer. To me, its baffling. Why make a card like the 2nd step of the 2nd scenario. "reveal 1 additional card each quest phase" Why wouldn't that be "reveal 1 additional card PER PLAYER each quest phase"? That makes the game roughly twice as hard in solo play, buy only 25% harder in a 4 player game. I played two 4 player games this weekend, both times I was teaching 2 new players and playing with only the stock decks. We absolutely stomped the 1st scenario in 4 turns in the first game, and beat the 2nd scenario with a combined score of 100. No one's hero had damage at the end of the game, and we had about 10 allies in play.

Yes, this is easily fixed. I can just make house rules that the quest cards all scale linearly based on the # of players. I just don't understand why this wasn't done to begin with. The power of the party scales linearly with # of players, and maybe even slightly better than that (I would say 2 players are more than twice as powerful as a single player).

Entropy42 said:

I played two 4 player games this weekend, both times I was teaching 2 new players and playing with only the stock decks. We absolutely stomped the 1st scenario in 4 turns in the first game, and beat the 2nd scenario with a combined score of 100. No one's hero had damage at the end of the game, and we had about 10 allies in play.

Playing with the smaller 30 card decks makes the game much easier. Build the 50 card decks you're supposed to play with and try it again. It's very easy to draw into your power cards with only 30 cards in the deck (and a free mulligan that can be used to maximize your chances to draw power cards).

I've seen many people talking about how easy the game is, but so far several of those people have admitted to using the 30 card decks and the ones who haven't admitted to using the smaller decks have clammed up about what they are playing with. I'm not attacking you, so don't take this post the wrong way, people just need to be playing by the full rules, and the not the beginner rules, before going on forums and telling everyone how easy the game is. The game might be a bit too easy ATM, but it's not nearly as easy as some people are making it out to be.

Personally I'm waiting for my friends to all get their own cards so that we can play with four optimized decks instead of four decks made all from my stuff which is stretched a bit thin for that many decks (even with three core sets). After that I'll have a full grasp on the difficulty of the game.

Koz

While I agree with you Koz, it is important to point out that building a team of 4, tournament legal, 50 card decks is very difficult from just the Core Set, and actually will probably be for some time. Since you only have 12 heroes, and there are not enough cards from each sphere to make a 50 card mono, it would be an incredibly tricky process to build 4 viable dual-sphere decks.

conykchameleon said:

While I agree with you Koz, it is important to point out that building a team of 4, tournament legal, 50 card decks is very difficult from just the Core Set, and actually will probably be for some time. Since you only have 12 heroes, and there are not enough cards from each sphere to make a 50 card mono, it would be an incredibly tricky process to build 4 viable dual-sphere decks.

Of course, that's the point. It makes it more difficult. All that you posted is something I'm well aware of, obviously, since I mentioned that I used three core sets to build four 50 card decks. That's part of the current challenge of the game. Future expansions will add new cards that will make deck building easier, to be sure, but they will also add more challenges. Hopefully the challenges added will keep pace with the new options added to players.

Until that time though, 50 card decks are the rule for a standard game, not an optional self-imposed challenge that you can choose to use or not use. The beginner decks are just that: decks made for beginners learning the game. After playing the game a time or two, you are clearly supposed to build full decks.

As I said in my previous post, I'm not trying to attack anyone, I've just been noticing there are some people that are talking about how easy the game is, yet many of those people are using 30 card decks. It's a little like playing a video game, putting it on easy mode, then talking about how you beat the game without breaking a sweat. Well, no duh!

People need to play the game with the full rules before telling other people how easy or not easy it is. Seems self-evident really. That being said, like I mentioned in my earlier post, the game might be too easy right now. I won't know for sure until my friends all have their own stuff and build optimal 50 card decks.

Koz

If you have 2 core sets and you are 4 people don't play all together.Make 2 teams create 4 decks choose a scenario and play competitive its a lot more fun.

Me and my friends we do that and we enjoy the game a lot.Trying to create a deck and do a better score than your friends is grate and forces you to think new and better decks for a better score.

As for me i enjoy solo play a lot and i prefer wen i am home to play this game than just chat on internet or play an online game.

ps:As i said before this is only the core set and i see it more like an introduction to the game.Future adventure packs will show how good/bad easy/hard this game is.

ffgfan said:

I would love to write a game session breakdown but I got the game more then a week ago from now and don't remeber it that good.

After a lot of playing I can say one more thing - comparing it to Invasion. When I got the core set for W:I I had a lot more fun with it. And about LOTR LCG core set - I got bored after a couple of plays. The only thing why I still tried it was wthe fact that my firend wanted to try it.

Oh, there's no more thing I don't like - the massive part of the game is luck. When You are lucky enought for the first two rounds You could draw in the encounter only treachery or location cards and that gives You a lot of advantage.

The way I see it - The game is good but I like a lot better Invasion from this one. Becouse here the luck play a large part of the game.

But that's only my opinion after more then a week of playtesting it.

I will say it like this - I will put this game on my shelf and the game will wait for better times I hope. And by better time I mean after the first cycle of Adventure pack I will think if I want to play it more.

@Calexander - anwsers: yes, yes, yes, yes. And it's not that I don't like it only becouse I beat it in first play but the main reason is the part that luck play in it. I think that one of the reasons why i beat the game in first play was the fact that I got very lucky. For example - in the second scenarion on Anduin in two first rounds I got in the encounter one treachery and after it one location. So I got time to kill the hill troll. Or in the third when I escaped from Dol Guldur the shadow cards on objective cards were treachery, location and only one enemy. So the main reason why I'm disapointed with this game is the large part of luck in play.

@Mestrahd - that's one of the main rules of the game, You can not miss that. Don't You think?

@Conykchameleon - 1) I know that and that one of the main rule, can't miss that. I use Eowin to play cards like Gandalf or from Spirit sphere. 2) and yes.

So sorry but I'm leaveng the community of this game.

Maybe such a cooperative game like this is not the kind I want to play. This kind of cooperative game is not for me becouse I don't have to much fun playing it. I will stay with such tiltes like W:I in card games, that gives me more pleasure playing it.

So goodbye to all! And have fun with this game,

Best regards

If you play with one color per player, it is a cooperative game that is balanced with 2 players, and far too easy on a 3 or 4 players games. The solo game is real hard but rely to much on (un)lucky draws.

@ffgfan, you might try to play 2 colors per player on a 2 players game, then you've got everything that game has to offer plus you need to manage you ressources and to wisely select your team of heroes. Playing that way, I really enjoyed the game.

I'm sorry, but I think I agree with everyone else... Either you're playing wrong or I am. River Anduin quest, I just essentially lost in three turns. Troll came out with Misty Mountain Goblins at setup. Therefore, I did not send Eowyn on quest in order to eliminate Gobs. During quest, ANOTHER Misty Mountain Goblin came our, so I was attacked by all three monsters first round since I could not send Eowyn (threat increased to 30 prior to Encounter round). Eliminated first Gobs, but then ANOTHER goblin engaged the next round. So, three gobs & Troll vs my team. Gimli took two blows from Troll thanks to armor, and no progress on quest since I had two enemies that needed to be eliminated and then third gobs swarmed. Eowyn killed second round, Gimli will be killed third. Legolas the next round.

I don't see how it is possible to complete River Anduin quest solo unless you get EXTREMELY lucky in your draws and the encounter deck.

Sorry, didn't read the whole thread before my post...

But, I still wanted to say, I find that second quest to be impossible thus far. More tinkering to be done I guess.

Koz said:

Entropy42 said:

I played two 4 player games this weekend, both times I was teaching 2 new players and playing with only the stock decks. We absolutely stomped the 1st scenario in 4 turns in the first game, and beat the 2nd scenario with a combined score of 100. No one's hero had damage at the end of the game, and we had about 10 allies in play.

Playing with the smaller 30 card decks makes the game much easier. Build the 50 card decks you're supposed to play with and try it again. It's very easy to draw into your power cards with only 30 cards in the deck (and a free mulligan that can be used to maximize your chances to draw power cards).

I've seen many people talking about how easy the game is, but so far several of those people have admitted to using the 30 card decks and the ones who haven't admitted to using the smaller decks have clammed up about what they are playing with. I'm not attacking you, so don't take this post the wrong way, people just need to be playing by the full rules, and the not the beginner rules, before going on forums and telling everyone how easy the game is. The game might be a bit too easy ATM, but it's not nearly as easy as some people are making it out to be.

Personally I'm waiting for my friends to all get their own cards so that we can play with four optimized decks instead of four decks made all from my stuff which is stretched a bit thin for that many decks (even with three core sets). After that I'll have a full grasp on the difficulty of the game.

Koz

Absolutely 100% agree. i cannot tell you how many people i have heard say how easy and how you need only a starter set to play the game and win it. People are soon going to realise they will need multiple sets to build the correct 50 card decks so they aren't full of junk.

Oh and the OP obviously just watched someone play the game and never played it. This game played correctly with 50 card decks is tough as **** and i love it that way. :)