I don't know if anyone has had a fix for this, or even if too many people have an issue with it. But my solution is a Player vs. Player solution. In the game if some one wishes to they can attack another player if they are at the same location. They fight my comparing combat successes. Players deals damage equal to the number of net successes over the other. At the end of the fight the victor is arrested and the looser goes to the hospital. Any missions in effect for either player are ended without resolution