1) Why do heroes get Conquest tokens at the end of scenarios? Maybe this matters in RtL, but I currently have the first two expansions and I still don't see a point to it.
2) Does anyone spend Treachery on additional copies of Power cards that are already in their decks? I thought you could only have one of each power active at once, and while I guess I could see an argument that multiple copies means you can get your favorite power out faster, it seems like a waste of Treachery to me. Looking for other takes on the subject.